Quote Originally Posted by Point_Blank
Is this 'Fix' working with armor upgrades? Having tried a number of battles with upgraded and non-upgraded units vs the same opponents, the upgraded units seem to do worse.

Maybe when a unit is upgraded it will not retain the higher armor value generated by the Fix?
TBH, I'm not actually sure. I wasn't thinking about armor upgrades when I did it. If the upgrades add armour points to the unit, then for sure it should work. If they replace the unit's base armour amount with that of the given piece of armour (which I rather expect), then for sure they will mess up the fix. Anyone know for sure what happens? And what we might be able to do (if anything) to work around it if it's the latter case?

Quote Originally Posted by JeromeGrasdyke
Great work guys, really good bug-spotting :) The reason that we don't usually comment is that - to be brutally frank - there just isn't much to say about these things. We try hard to prioritise core gameplay bugs, but it's a huge piece of software with many people working on it, and obviously a few things have slipped the net that shouldn't have.

Rest assured that we do read these forums, both here in the UK and in Australia, and that these things do get discussed internally and passed on for investigation to the folks in Oz who are dealing with the patches.
Understood, and appreciated. It even took me a while to spot this one, and I was running fairly large numbers of custom battles and playing with unit variables at the time. It's so much harder when you have to worry about the whole project at once, especially when the problem is something that only causes unintended behavior instead of compiler errors or game crashes.

If the fix is as easy as I believe it to be in the code, I think there's a very good chance we can expect them to get to it for the second patch. Data inversions, which is what I speculate to be the cause, are among the easiest fixes, often just requiring changing an incorrect minus to a plus, or vice versa. Yeah, amazing that it could be so simple, yet leave us no perfect way to mod a fix. Ahh, the power of real actual code...