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  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default Re: Testing and The Shield Problem(s)

    Long spears and pikes are a totally diffrent story though. They ARE designed to kill cav and out-distance a lance. However, their length makes them unweildy as a melee weapon unless they are packed together in a strong formation.
    Well according to the unit descriptions, every spearmen above Town Militia has a "Long Spear". as you put it. the in game animations don't allways match reality. Town Militia for example look nearly identical to Militia Spearmen, yet one has a short spear and the other a long spear according to the descriptions. does raise a lot of WTF moments mind.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: The Shield Problem(s)

    Will this shield fix bug be compatible with other mods, such as Lusted's LTC? Oh...just occured to me that he balances units in his mod, so it'd mess with the changes he made, wouldn't it? Or would it still be compatible, just changing the units?
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: The Shield Problem(s)

    Will this shield fix bug be compatible with other mods, such as Lusted's LTC? Oh...just occured to me that he balances units in his mod, so it'd mess with the changes he made, wouldn't it? Or would it still be compatible, just changing the units?
    After testing the shield fix i do not recommend it as other changes i've made unbalance things if you use the shield fix. I will be using the shield fix in 2.1, i just need to balance some other things.

  4. #4
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: The Shield Problem(s)

    Thanks. :)

    HOPEFULLY M2:TW comes to me soon...then I can download the patch and pick the mods I want to install to improve my experience (by improve, I mean fix (some of) the issues with unmodded patched vanilla).
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  5. #5
    Member Member Musashi's Avatar
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    Default Re: The Shield Problem(s)

    Personally I like my missile troops too much to nerf them by applying the armor based shield fix... And the skill based fix either leaves infantry too weak vs missiles or doesn't fully fix the problem.

    So basically I'm just going to wait until the next patch, and then do my modding.

    I need the darn mesh import/export tools anyway.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  6. #6
    Member Member Gen_Lee's Avatar
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    Default Re: The Shield Problem(s)

    Sorry, I saw a post on twc and ima quoting someone«s post there (i cant log into twc right now so i cant say the name of the auhor iof the post).
    Quote:
    I've found that if you use the shield to armour bug fix (for shield units add their shield value to their armour value and make shield value 0).

    It works not too bad with the following 2 handed fix,

    Use Highland_Nobles soldier for:

    billmen
    heavy_billmen
    bill_militia
    heavy_bill_militia
    dismounted_english_knights
    dismounted_noble_knights
    dismounted_portuguese_knights
    free_company_men_at_arms

    Use Viking_Raiders for:
    woodsmen
    croat_axemen
    religious_fanatics
    berdiche_axemen
    varangian_guard
    norse_axemen
    galloglaich
    Galloglaich mercs
    tabardariyya
    mutatawwi'a
    eagle_warriors
    english_huscarls


    and use 270 for attack speed for all of these units except the ones using viking raider soldier these need about 300
    with the lower order ones like woodsmen and croat axemen needing around 330 while leaving other stats intact.
    Of course more testing is needed and the charge bonus is probably too high.

    Unquote.

    Unfortunalty Im not finding how I do the last phase:
    and use 270 for attack speed for all of these units except the ones using viking raider soldier these need about 300
    with the lower order ones like woodsmen and croat axemen needing around 330 while leaving other stats intact.

    Can any explain me How do I change atack speed to those values???

  7. #7
    Masticator of Oreos Member Foz's Avatar
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    Default Re: The Shield Problem(s)

    Quote Originally Posted by Han Summer
    the Foz, with all due respect to you and all the others who have done a marvelous job figuring out the intricacies of this bug, have you done any testing in multiplayer? it would remove a lot of the variability of AI control (with what goes on in the battlefield, as well as any variables difficulty settings will throw in). it means greater ease in replicating any given maneuver or circumstance. for example, the early testing (at least from what it sounded like) in this thread always had to factor in the effects of charging, when what people wanted to test was effects of the shield in melee. by doing that in multiplayer you can just have both units walk into each other, removing any effects of a charge, and of having either unit designated as the "attacker".

    of course it helps to have an extra computer in the house that can actually run M2TW (i am amazed that my old computer with its radeon 8500 is actually able to).

    anyway, again, props to you guys for finding this bug and so throroughly searching for the best fix until the official one comes out.
    I've not done multiplayer testing, as I don't have the luxury of having a second computer around the is good enough to run M2TW. And honestly, except for this one case, I wouldn't have wanted to do it that way anyway. The AI actually makes the computer totally predictable in 1v1 combat, to the point that I could almost snap my fingers at the exact moment when the computer would choose to regroup its cavalry unit, and point on screen where it was that they would be moved to. If you control your unit scientifically, it actually makes the AI a total non-factor.

    Thanks for the props!

    Quote Originally Posted by Kaidonni
    Will this shield fix bug be compatible with other mods, such as Lusted's LTC? Oh...just occured to me that he balances units in his mod, so it'd mess with the changes he made, wouldn't it? Or would it still be compatible, just changing the units?
    Lusted answered this one about LTC, but concerning other mods, it depends if and how they've modified the EDU file. If the EDU is left untouched, or changes have been made that don't affect unit offense and defense stats, then you'll get the same results I've described. If some attempt has been made to balance units, though, your results will vary (sometimes quite a lot) from what I've been describing as the results of applying it to the vanilla game file. In general you can apply the fix (via my exe that patches the file) to absolutely any EDU out there, and it will do what it's supposed to - add the shield points of each unit into their armor, and put 0 for their shield. The only difference is that if stats have been changed, then unit balance will be different from what I've told you to expect. You'd have to try it in each case to find out exactly how though.

    Quote Originally Posted by Lusted
    After testing the shield fix i do not recommend it as other changes i've made unbalance things if you use the shield fix. I will be using the shield fix in 2.1, i just need to balance some other things.
    I figured you'd say that, as you already took measures to harden spears against cavalry, and their fixed shields would make them OTT against cav - something like an impervious cavalry meat grinder. I'm sure horse meat is tasty and all... but that doesn't mean we should install factories to make it on every battlefield.

    I'm glad to hear you're implementing the fix into LTC 2.1, it sounds promising already. I imagine you're putting back in balance a lot of the things I feel are out, and look forward to seeing it, as we seem to want the same sort of things from the game.

    Quote Originally Posted by Musashi
    Personally I like my missile troops too much to nerf them by applying the armor based shield fix... And the skill based fix either leaves infantry too weak vs missiles or doesn't fully fix the problem.

    So basically I'm just going to wait until the next patch, and then do my modding.

    I need the darn mesh import/export tools anyway.
    I guess I'm just less patient than you. I'd rather swat the shield problem, then worry about putting archers and 2HS units back in balance with the higher power level of the rest of the units, than just sit around doing nothing. It's certainly not a bad option to wait for the official patch if you can do so... but I, knowing about the problem, would be constantly bothered by it in the game... and I can't just not play it until the patch comes. That leads me to use the fix, and finish balancing disadvantaged units as I can. It sounds like Lusted is already on this particular on though... so maybe I have to just tolerate the game being slightly off until he gets 2.1 done


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