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  1. #1
    Senior Member Senior Member Jambo's Avatar
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    Default Re: The Shield Problem(s)

    Quote Originally Posted by hrvojej
    I agree, it takes away too much from tactics. I am well into my campaign with skill-fixed shields, and so far things are looking good.
    I imagine skill-fixed shields work fine for the human, but in terms of the AI I think it would have drastic effects on army composition and auto calc. In fact this option ONLY seems to benefit the human!

    The armour-fixed option seems to the only real workaround to maintain a competitive and fair level of play, especially given the AI will never take advantage of enfilade fire.
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  2. #2
    Senior Member Senior Member Carl's Avatar
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    Default Re: The Shield Problem(s)

    Alsom, some people have just been zeroing the sheild value with no other changes Musahsi. You could try that as it still seems to have positive knock on effects from what I hear.
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  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: The Shield Problem(s)

    Got it wrong.
    Last edited by Carl; 01-18-2007 at 12:50.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Masticator of Oreos Member Foz's Avatar
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    Default Re: The Shield Problem(s)

    Quote Originally Posted by Carl
    Alsom, some people have just been zeroing the sheild value with no other changes Musahsi. You could try that as it still seems to have positive knock on effects from what I hear.
    Well sure, it at least removes the penalties to melee. OTOH it also removes the shield's effect from ranged combat, which I'm guessing will make archers and gunpowder units pretty much slaughter shield troops, even from the front.


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  5. #5

    Default Re: The Shield Problem(s)

    would it be feasible to remove the shield bonus, and add half of it to armour and the other have to defense skill? So archers dont become underpowered, but units still melee good and autocalc isnt messed up? or is that simply a bad idea.

  6. #6
    Unpatched Member hrvojej's Avatar
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    Default Re: The Shield Problem(s)

    Quote Originally Posted by Jambo
    I imagine skill-fixed shields work fine for the human, but in terms of the AI I think it would have drastic effects on army composition and auto calc. In fact this option ONLY seems to benefit the human!

    The armour-fixed option seems to the only real workaround to maintain a competitive and fair level of play, especially given the AI will never take advantage of enfilade fire.
    Of course, I also modified the units without shields, i.e. upped their def skill, to compensate for this. I'm not saying it's perfect, but IMO it's still less of a one-dimensional solution, and for me a more enjoyable way to play the game.
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  7. #7
    Senior Member Senior Member Jambo's Avatar
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    Default Re: The Shield Problem(s)

    I'll be interested to hear the results of the 0 shield, +3 def, +3 arm tests. Maybe that's a better compromise for all?
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