I don't think any HA fans here ever said that the shield problem was minor, and sure, we'd like that fixed. Just not at the expense of tactics that work for missile units, and that are also historically accurate for the faction.Originally Posted by Ulstan
BTW, I don't play HA's exclusively. I'm not even very good at it, since it requires so much micro. It's just a nice break from the classic western European armies, when I want a change of pace, with completely different tactics. I'd hate to see that disappear from the game, in favor of abstract 1 v. 1 unit balance.
And FWIW, the only reason I keep harping on this isn't to stop people from modding the game the way they want. If these temporary shield "fixes" work for you, then go for it! I'm speaking up because some people (well, Carl mainly) seem to think that HA's are "broken" and overpowered in the current implementation, and are trying to convince CA that the game should be balanced differently... forcing Turks etc. to use more infantry instead of cav-heavy armies. That deserves a counter-argument, I think, from those of us with different opinions.
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