Fixing one part of the game by breaking another part, isn't a real solutionAmen to all that.Hopefully CA will find a way to fix shields without breaking archers, and that's all some of us are asking for.
CA should fix this by fixing shields. The real topic is: What should we do until a realistic, effective fix comes along, assuming some modder hasn't done this already.
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The idea that taking away flanking fire is no big deal is absurd on its face. Take an English Dismounted Knight, for instance. There's a well-armored unit that doesn't depend as heavily on his shield as others. His defensive skill adds nothing — absolutely nothing — to his defense against missiles. Giving him a "force field" shield bonus takes him from a defense of 7 against missiles on his weapon-hand side and all away around his back to a defense of 13 all the way around. That's an 87.5 percent improvement along three-fourths of his defensive perimeter.
If adding that wouldn't make much difference to my style of play, well, I'd have to wonder about my style of play. I'm a dedicated Muslim player, but even I'd probably put up with the Pope for a bonus like that. I'd never have a Crusade that failed.
Having a shield value of 0 gives that same dismounted knight a 46.2 percent disadvantage in one-quarter of his facing during melee. Now, melee is obviously very important to a lot of people. Fine. Argue that the "negative shield" or "death field" is worse. Just don't argue that taking away flanking fire is no big deal.
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