I dont think shields are bugged. They are working ok against missiles,bigger is the shield - bigger is the drawback to have it in melee. Right now Pavises working as they should.
Way out of this is to lower all armor values, shields attack and missiles to half. That way, armor upgrades will mean something (if your armor is 2 and you upgrade it to 5,it will definitelly help you if arrow has attack value 2)
Then you need to leave defence value for every unit as it is and add a bonus to all units with small to medium shields to benefit them in close combat (dismounted knights for example).
example dismounted knight has: 2/6/2 (armor/defence/shield) so in melee he will have defence 2+4=6,against arrows 4, spear infantry with attack 1 or 2 will have hard time to beat them. as it has to be.
armored seargants will be 2/5/2 melee defence 5, arrow defence 4.
spear unit with attack 1 (+4 against cavalry) will have enough of power to fight against cavalry and will be not so good against heavy infantry armed with swords or axes.
My suggested values are: 0 unarmored, 1 leather, 2 light chain, 3 heavy chain, 5 partial plate,6 full plate,7 adv plate. 1 small shield,2 medium shield,3 or 4 pavise.
swords 4, axes 6, spears 1,polearms,halberds 2+AP, maces 4+ap, arrows 2,longbow or composite arrows 3(+ap for bodkin arrows),normal bolts 3+ap, steel bolts 4+ap (or 5), lances 4 (5 for knights heavy lances) etc...
I will post my EDU soon, it is based on Darth Vader work (using his arrows), you will be suprised how god it works in game.
Bookmarks