Actually this question is substantially different and more thought-provoking than the initial response to it would indicate. I believe what he is getting at is that since the shield works backwards, AP may in fact be causing the target unit's shield melee penalty to be reduced, thus helping the target in fact resist resist the attack. I would surmise that this is probably the case. What net effect the AP stat has in vanilla, then, is entirely dependent on whether the target unit's shield stat is in fact bigger than its armor stat. If the shield is bigger, AP will be halving more shield penalty than it will armor bonus, and therefore helping the target unit resist the attack. If they are the same AP does nothing at all. OTOH if the unit's armor stat is bigger, more armor bonus is removed than shield penalty, and the result is a slight gain in attack effectiveness, though not nearly what would be gained if the shield was working correctly (in that case, though, the shield would be giving a correct bonus in melee, and consequently the unit would still have a higher resistance to the attack than the borked shield/AP combo could possibly give it). Needless to say, that AP could actually help the opposing unit resist the attack is a strange oddity caused by the shield bug, and in general AP will make a far lower difference in combat in the vanilla game that it does with a fix in place. I'm not saying it's the case, just that I suspect it probably is.Originally Posted by Midnight
Originally Posted by Jambo
Sounds good to me. For what it's worth, I was planning on truncating even before I realized it would make the bonuses so nicely tiered! :smiles:Originally Posted by CeltiberoMordred
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