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  1. #1
    Masticator of Oreos Member Foz's Avatar
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    Dec 2006
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    Default Re: The Shield Problem(s)

    Quote Originally Posted by the_foz_4
    I'm posting my shield fix, which puts the shield points directly into armour instead (and thus zeroes the shield stat for all units). It's available in 2 flavors:

    1. A patched vanilla export_descr_unit.txt file...

    OR

    2. The patcher program, which will generate a new file from your existing EDU, adding all shield values to armour and replacing them with zeroes. Put it in your data folder where the export_descr_unit.txt file you use is, and run it. It generates a new file called "new unit file.txt" that you'll have to rename to export_descr_unit.txt after you backup your old one.
    Shield Fix Version 1.1 is now up, and is used exactly like 1.0 above was. I replaced the old fix files, so the links above now link to the 1.1 fix. It now adds half (rounded down for odd numbers) of the shield into armor, and zeroes shield for all units that have a non-zero shield stat. Note that there's no good way to redo an already fixed file, so you'll have to re-implement any changes you've made into the fixed vanilla file, or patch a file that has your changes but not the previous shield fix in it. As it may change again, it's probably a good idea to mod a vanilla file to suit your preferences and stash it away somewhere, then apply the fix to it and use the resulting new file. That way you have those changes to apply the next (if any) version of the fix to.

    Let slip the dogs of war.


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  2. #2
    LunaRossa clan Member Vinsitor's Avatar
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    183

    Default Re: The Shield Problem(s)

    Tnx

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