Then missile fire would be borked.
Then missile fire would be borked.
Yeah, exactly. And since there's no way to give the unit defense that applies to missiles but not melee except for the shield, if you make the shield negative there is absolutely no way to make the unit's missile defense go back to being correct, at least not without adding extra melee defense TOO due to upping the armor stat. So while a negative shield value could theoretically make the unit work right in melee, it leaves no recourse for fixing the missile defense that it will have broken. Coincidentally, several people reported in this thread that a negative value won't stick for the shield anyway, the game sets anything negative to zero instead.
interesting if it did work for melee
Never noticed this bug until someone mentioned it so I think until CA releases a patch I'll stick with the other stuff.
However,
If you add in say a shield value of 1, how bad would it affect the unit? Would it still provide at least some defence against missile attacks without harming the unit in hand-to-hand?
Originally Posted by nameless
Considering that melee is more quickly lethal than missiles, it would hurt them more in melee than it would help in missiles.
propa·gandist n.
A person convinced that the ends justify the memes.
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