This has been done in the XL mod. You just need to rename it and change the projectile type. You may need to define a new projectile for this in the projectile stats, which isn't too difficult. One may already exist but I'm not sure.Originally Posted by The Unknown Guy
Agree entirely. To be honest AUM need much toning down, but I do think that the requirments for Muwahid and Murabitin need to be the same. In my mod (in the MTW main forum) I have changed Muwahid Foot Soldiers to an Almohad only unit (Muwahid = Al-Muwahhidun = "Almohad" (Castilian corruption of the world), Al-Muwahhidun Infantry and increased the unit size to that of a full spear unit, and changed the unit type label so that the AI now uses them as spear units. They also now have a valour bonus in Algeria. Murabitin Infantry I have renamed similarly. They are now Al-Murabitun (Almoravid) Infantry.Originally Posted by The Unknown Guy
I'm not so sure about that. Berserkers are half clothed semi fictional loons, with hardly any armour. The Varangian Guard are an elite fighting force with scandinavian origins. They are axe wielders and well armoured. Reducing the unit size is ok, but personally I would leave them as they are.Originally Posted by The Unknown Guy
The Royal Palace? The problem with that, is that you'd only have one building capable of training emissaries, and historically knights originated from many provinces not just where the king resided.Originally Posted by The Unknown Guy
Originally Posted by The Unknown Guy
Trebizond Archers have a nasty sting and the AI sends them into melee moreso than any other archer I can think of, I think it's right that they should cost a little more, than regular archers. In reality they are a type of skirmisher. They really need a different unit graphic to the one they use, as that is the western european archer model.Originally Posted by The Unknown Guy
I wouldn't make dhows available to all factions as they are strictly arabian/muslim ships. I'm not sure about making a ship that can't attack either, whether it can be done and whether the AI can cope with that is another matter.Originally Posted by The Unknown Guy
In terms of support costs you mean? Some of the better ships seem to cost less in support costs.Originally Posted by The Unknown Guy
I believe it was originally intended to have it's own map but that was commented out of the startpos file. I'm not sure why. Realistically it should be handled somewhat similar to how the XL mod does it. Extend Nicaea as far as the cost of Bosphorous and separate asia from Europe with a real sea without a landbridge. The part od the province on the European side would be Constantinople proper.Originally Posted by The Unknown Guy
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