Castle building tree example:
Download here:
http://files.filefront.com/6508114
Castle building tree example:
Download here:
http://files.filefront.com/6508114
lol..i allow guns in ca. 12st...., its funny
This sounds really nice. Keep up the good work :-)
Yea, i wanted to do same thing, but i'm working on more balanced EDU with armor upgrades worth something. Good Job!
Hey, this is excellent. It's wierd that it's been long overlooked, seems like one of the more important aspects of the game to be modded like this. Can this mod be implemented into other ones, such as that collection of the best mods around? This should probably just be included right in there.
This is the one I'm talking about. http://www.twcenter.net/forums/showthread.php?t=75443
Last edited by Dooz; 01-20-2007 at 09:43.
Thanks for the responses guys!
@Wonderland: You can just overwrite the EDB file from that mod, but you may lose some of the features they advertise such as agent limits, build costs, etc. But the EDB file should be compatible.
One more thing, the EDU file (not included in my mod) was causing a CTD. The unit Condottieri is available to sicily and papal states in custom battles (vanilla M2TW), but the papal states don't "own" it. To fix this, go to your export_descr_unit. txt file, search for Condottieri, and add "papal_states" to the line "ownership".
New Version!
3.0
-new historic events and text corresponding to the eras
-slight modification of eras
-English and German release (big thanks to Godzilla)
-event pictures for eras (thanks again to Godzilla)
2.0
-restored vanilla building capabilities for flexibility
-fixed a few errors in the building tree
1.0
-first release
New Eras:
1) Pavise Shield 1100: pavise shields and mounted crossbows
2) Knights Orders 1175: Teutonic and Santiago Knights
3) Mongols Invasion 1208-1224: new knights, early polearms
4) Gundpowder Discovered 1240-1250: some new buildings - however does not allow immediate building of gunpowder units
5) A New Era 1300: longbows, late polearms, first cannons, early pikes
6) Timurids Invasion 1368-1384: Plate armor, better pikes, more cannons
7) End of Ages 1400-1408: Gothic armor, arquebus, hand guns
8) World is Round (true time) 1446-1453: Carracks, muskets
Main Features:
-balance of realism and gameplay
-completely new building tech tree
-units correspond to realistic eras
-units are built in buildings that correspond to their armor, training, skill, and specialization
-more building dependencies (prerequesites making buildings important, especially smiths)
-faction specific buildings tweaked
-Horsebreeder's Guild now built in castles (by looking at the triggers, I'm convinced that this guild was meant to be in castles)
-added in the "realistic" missing units for balance
-compatible with Norman Prologue campaign
-strengthens AI army composition
I encourage all modders to give this mod a try and add their own tweaks to it. The reason this is a "vanilla" version is so modders can add their own ideas to it.
Download here: http://www.twcenter.net/forums/downl...o=file&id=1123
German version:
http://files.filefront.com/6726022
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