New Version!
3.0
-new historic events and text corresponding to the eras
-slight modification of eras
-English and German release (big thanks to Godzilla)
-event pictures for eras (thanks again to Godzilla)
2.0
-restored vanilla building capabilities for flexibility
-fixed a few errors in the building tree
1.0
-first release
New Eras:
1) Pavise Shield 1100: pavise shields and mounted crossbows
2) Knights Orders 1175: Teutonic and Santiago Knights
3) Mongols Invasion 1208-1224: new knights, early polearms
4) Gundpowder Discovered 1240-1250: some new buildings - however does not allow immediate building of gunpowder units
5) A New Era 1300: longbows, late polearms, first cannons, early pikes
6) Timurids Invasion 1368-1384: Plate armor, better pikes, more cannons
7) End of Ages 1400-1408: Gothic armor, arquebus, hand guns
8) World is Round (true time) 1446-1453: Carracks, muskets
Main Features:
-balance of realism and gameplay
-completely new building tech tree
-units correspond to realistic eras
-units are built in buildings that correspond to their armor, training, skill, and specialization
-more building dependencies (prerequesites making buildings important, especially smiths)
-faction specific buildings tweaked
-Horsebreeder's Guild now built in castles (by looking at the triggers, I'm convinced that this guild was meant to be in castles)
-added in the "realistic" missing units for balance
-compatible with Norman Prologue campaign
-strengthens AI army composition
I encourage all modders to give this mod a try and add their own tweaks to it. The reason this is a "vanilla" version is so modders can add their own ideas to it.
Download here: http://www.twcenter.net/forums/downl...o=file&id=1123
German version:
http://files.filefront.com/6726022
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