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  1. #1

    Default Artillery thoughts

    Stone throwers

    Jeez they can carry around a lot of heavy rocks when they move!

    1. Should they have so much ammunition?
    2. If heavy stone throwers move from their starting position in a battle should the amount of ammunition they have reduce?
    3. If any artillery piece moves from the place it was originally sited should its ammunition be reduce, more for the heavier artillery by proportion, less for the ballista type?

    Seiges

    1. If your beseiging army has artillery, should the effect of the seige cause more casualties/damage depending on the type and number of artillery through the seige.
    2. If your beseiging army is attacked, why isnt the battle on the city map. You seem to get too much of an advantage by being able to set up as a normal battle. Perhaps this could happen some percent of the time if the besieging army is surprised.
    3. Plagues and disease - any chance of including it for either defender or attacker or both to develop a horrid wilting curse :) because of the siege

    Artillery attack

    Probably an ai thing but if you use artillery, the AI soldier seems to be happy to stand there and get creamed! Is there anyway of tweaking this so those under fire actually do something sensible....like run away :)

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Artillery thoughts

    You are about to get the most common answer to RTW questions...


  3. #3
    Member Member Thaatu's Avatar
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    Default Re: Artillery thoughts

    ...it's hardcoded.

  4. #4
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Artillery thoughts

    Moving on to the most important topic related to artillery...

    Will we see the new models in 0.81?
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  5. #5
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Artillery thoughts

    as fas as having less ammunition if they move, i would imagine theres probably a wagon with ammunition following them around. but really moving around during battle is pretty silly anyway.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  6. #6
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Artillery thoughts

    Only way these things would move was if you disassembled the syrinx, diostra etc.. and then moved with pack animals. Though it is likely that the smaller artillery (arrow-projectors) had wheeled designs also..
    The large ones had certainly not.

    fallen: it's in the pipeline, I've just been so busy with things beside the mod.. just had new years vacation and all that.
    Last edited by Shigawire; 01-13-2007 at 05:34.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  7. #7
    EBII Council Senior Member Kull's Avatar
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    Default Re: Artillery thoughts

    Quote Originally Posted by fallen851
    Moving on to the most important topic related to artillery...

    Will we see the new models in 0.81?
    In v.81? Definitely not.
    "Numidia Delenda Est!"

  8. #8
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Artillery thoughts

    Well I've just set the building of artillery in motion.
    But probably not done for 0.81 no..


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  9. #9

    Default Re: Artillery thoughts

    WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!

    So if it's not coming in 0.81, what's the name of the versiono it's coming in, 1.0? Is such version planned for this year, 2007? Thanks for the answer!

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