What would cause desyncs? The fix to the unit file? that would make the game uncompatible for player who dont have same file, so no.Originally Posted by Aonar
CBR
What would cause desyncs? The fix to the unit file? that would make the game uncompatible for player who dont have same file, so no.Originally Posted by Aonar
CBR
Ineed I had word ''uncompatible'' on my mind.What would cause desyncs?
that would make the game uncompatible for player who dont have same file![]()
''Constant training is the only Way to learn strategy.''
I understand what Elmo is talking about, muskets are great and Elmo is simply suggesting a change to people's behavior, which I think is reasonable.
However, some are suggesting changes to the game from CA (believe me I have plenty of change suggestions too) when we are not even playing the game as intended. We play with our standard "rules" which rule out art and eles etc, when, as someone suggested earlier, arty might be an appropriate counter balance to muskets. (I have to admit I'm prejudiced against eles myself.)
When my clannie HotTubRepairman hosts games (I can't), he generally makes it "no rules" which often puts off other clan and experienced players. But the games are usually pretty balanced and incredibly heavy arty armies do not seem to have the same "make the whole enemy rout" effect that it had in MTW. (Don't know what it was like in Rome as I gave up on that one.) So I think CA would be on good footing to tell us, "We did not balance the game to suit your rules, we balanced it to what we made available to you."
Maybe the game does not balance out with arty included, I don't know as so few skilled players allow it. I suggest to all though, to give it a try for awhile. How about "no rules except no eles" games? or just "No eles" games? (I told you I don't like eles, but I sure do love camels.) Just a thought.
Mongo
"Mongo only pawn in game of life." - Blazing Saddles
"Mongoclint only pawn in game of MTW"-Mongoclint
Elephants are absolutely beatable.. Jiinetes and other skimishers will kill them with 2, 3 volleys, ballista units with one shot, i dont see a reason to bann elephants, not at all.
But you want to allow art instead? Taking, lets say, a trebuchet or bombard unit would destroy the competitive game. You can shoot 5 times without hitting your target while your opponent hits you 4 times. It depends on "luck" and thats not what Total War games are about....
About the community not beeing the same anymore... well i wasn't there when stw and even mtw/vi came out, im kinda a so called "newcomer" from rome. I played mtw and vi, but not online at least not when the majority played it. But from what ive seen and heard the "friendly ambience" and the "socializing" among each other is still existing, maybe not as obvious as it once was but still...
I know there are lots of imature kids and spammers playing m2 but don't tell me each and everyone in stw and mtw was best behaved.
Playing m2tw online is a great pleasure if you have your clanmates and other people to play with and i can only recommend to play online again. After all its the community who helps a game to stay alive and its also the community that forges its own destiny...![]()
I would have given up with this game a long time ago if it werent for the peeps i started to get to know from it... simple really. :P
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope - Sir Winston Churchill
I agree with you about eles. As I mentioned we prefer to play "no rules." I merely jest about eles and many are familiar with my love of camels from MTW/VI.
When I play "no rules" games I rarely take any arty. That at least reduces the luck factor from my side. If my enemy chooses lots of arty well, he may get lucky and he may not. However, in warfare, as in football and any other type of competition, luck plays a part. I don't mind giving newer players a chance at a couple of lucky shots.
Mongo
"Mongo only pawn in game of life." - Blazing Saddles
"Mongoclint only pawn in game of MTW"-Mongoclint
*puts on long white beard*
back in the old days.... you could look at the season and the map and calculate your chances of getting rain, if you knew your opponent was in love with gun powder.... *looks daydreamily* the day of the battle and its pouring with rain, you opponent has like 4 units nullified, you could almost smell the rain on the wet grass... smells like.... victory![]()
As Puzz said, as soon as you changed from having identical units (STW), then fair gameplay was going to almost impossible, and people were going to start exploiting like mad .. hello MTW and the purple dinosaur. Someone came on the forum and was telling me I was talking BS if I thought a battle between two identical armies was more tactical....![]()
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seriously I wouldnt have a clue or care which nations field the best bang for the buck these days, I mean you could say the same thing about the Danes and Scotts in early.
even in the days of stw dudes were exploiting the monk rush... but the sweetness when you handed them their amature tactics back with their gens head
as far as 4v4 Im still having trouble getting a 1v1 that doesnt become like flicking the corners of a book to make the stick man move
edit: my exploit is to bring such horrible lag to a game, my oppositions gameplay becomes impossible, but being the LAG king I know exactly when to tell my units to engage, and 3 hours later.... victory or theirve quit in disgust
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