Cavalry needs to be fixed. I can't understand how some of you are so blind to it. Its messed up on three different levels.
There is the charge problem. but with a lot of micromanagement, I can deal.
Then, there is the Area of effect problem. At the moment the cav strikes, all the units around it get whacked pretty hard. Like tossing a grenade and watching everything in the explosion radius getting blown to bits. Sounds ok, except all you have to do to nullify a cav charge is walk in loose formation. What kind of logic is this!!?
Then, there is the routing problem. Not just cavalry walking to the side and not attacking, but I've also had them chasing them down, then just start walking, as if they didn't want to maintain a constant speed.
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