Originally Posted by
Goofball
I'm inclined to agree more with The Stranger on this one.
People can poo-poo all they want, but there is a shield bug. And a 2-hander bug. And a problem with cantabrian circle. And a bug with towers. And a bug with cavalry being unable to properly chase and engage routers. And a pike bug. And a gunpowder reforming bug.
My point is, I still like playing the game, but I'd be a lot happier if, when I was deciding what units to train, I didn't have to run through my ever-expanding list of "this unit doesn't work like it's supposed to."
As to cavalry charges, yes, it is possible to get good charges. But it requires a huge amount of micromanaging. I'm by no means a TW or gaming noob, but the only time I manage really good cavalry charges is in small battles, where I can devote a lot of attention to my cavalry units. In full stack vs. full stack battles, I simply don't have the time to do it.
Maybe some of you out there are gaming gods who can get a perfect cavalry charge while eating a sandwich and reading the paper, but some of us aren't. The fact that they take so much time and effort to bring off perfectly takes a lot of fun out of it for me.
I had a big battle last night where I thought "w00t! I'm finally going to get a good cavalry charge!"
I was defending a siege and managed to take a unit of Christian Guards out the side gate and sneak them up behind a unit of Pavise Crossbowment who were stationary and firing at my wall defenders, oblivious to the threat behind them.
I lined up my cavalry in extended double line well behind the x-bows, waited until the entire unit had come to a complete stop and were all facing straight at the target (like so, where C is Cavalry, X is crossbow, and V indicates direction each unit is facing):
CCCCCCCCCCCCCCC
CCCCCCCCCCCCCCC
VVVVVVVVVVVVVVV
XXXXXXXXXXXXXXXX
VVVVVVVVVVVVVVVV
I single right clicked on the x-bows, and my cavalry began their stately walk toward the target, maintaining perfect formation. Then, as soon as they got within the charge radius, the horn sounded and my cavalry troopers became a herd of cats. Three or four of them broke formation and charged ahead, and the rest of them continued meandering. The few that had sped up plowed into the x-boxs and caused about 6 or seven casualties, then drew swords. This apparently caused all of the remaining knights to abandon lances and draw swords as well. The latter then walked slowly up to the x-bows, who, by now had turned to face my knights, and killed the first few who had been brave enought to charge in like men. I watched, stunned, as the x-bows (in melee mode) killed over half of my knights and took only about 5 more casualties themselves before I commanded my knights to turn tale and run.
But you guys are right. There's nothing wrong with cavalry charges.
The rest of us just aren't doing it right.
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