I've been messing about again with unit stats to try to create a more realistic battle. Still have a lot more testing to do in custom battles (and fun it is!), but I'm very happy with the results so far.
I've only changed English and French "High" units for these tests and the results have been fantastic (from my point of view as someone who wants long drawn-out low casualty battles)
Ok, the changes in case anyone else wants to give it a go.
Mounted Knights are now set to unit size 16 (40 on huge) This is a far more realistic ratio for mounted heavies vs foot infantry.
Generals set to 12 (30 on huge)
All primary and secondary attack values for melee weapons (including lances) has been halved, rounded up, +1.
Armour value +3 on units that have an armour value
Defence skill doubled
Infantry and mounted knights hitpoints set to 2 (not including archers)
Morale doubled
Simple yet very effective changes.
Now men actually fight, it doesn't look like a game of ten pin bowling where men are being slaughtered left right and centre (which didn't happen)
A few men will die in the initial charge, few more than that if it's knights that are charging, but after that it is a true brawl where men are fighting for thier lives and not dropping like flies.
For the first time playing M2TW I'm having to watch out for exhaustion, because that unit will be close to breaking and running, even if they have only lost 30 men.
I'm absolutely loving custom battles again, playing as the English or French in high period. I actually lost a battle as the French and had 3x as many mounted knights as the English. 20k point battle on VH. Believe me, that never happened before; I'm overjoyed for losing, even more so because at one point I was winning. The English even had 5 units of longbowmen, which they don't use very well...
If anyone is interested I'll post the file when it's completed so you can add it to your mod folder and give it a try.
BTW, I'm using darth mod with it for the battlefield movement reductions.
Edit: I still lost half a unit of basic billmen to a good charge from 40 chivalric knights. Armoured sergeants and armoured swordsmen fare much better, only losing 5-10 from the initial impact from the front, likely injuring more. The A.I is also smart enough to withdraw, if it can.
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