Results 1 to 18 of 18

Thread: Battle engine: Peasants vs Armoured sergeants

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
    Join Date
    Jan 2003
    Location
    ignores routers who aren't elite
    Posts
    2,554

    Default Battle engine: Peasants vs Armoured sergeants

    Hello,

    I've made some tests on Peasants. The idea is to understand the combat model/battle engine better. We're all aware of the fact that Peasants can be a dangerous unit. They're able to beat Armored sergeants in melee or at least inflict enormous casualties. Peasants have an attack of 4 (charge 0) while Armoured Sergeants have an armour value of 5 (plus a shield of which we don't know if it's used in melee). Because of the armour value of the AS, the Peasant shouldn't be able to inflict much casualties. yet it does. Why is that?
    My test setup:
    Grassy plains, fine weather, medium difficulty, unit size=75.
    Human controls 5 units of AS, AI controls 5 units of Peasants.
    Human issues no orders but clicks "Start battle".
    All tests play out like this:

    Human and AI are default deployed in a line of 4 units, Gen behind the lines not engaging. The Peasants march up to the AS and charge them. AS just receive the charge and defend. After a while the attacking Peasants will route. When a (Peasant-) unit displays Routing/broken the game is paused and the remaining number of soldiers is noted. I unpause to wait for the next unit to rout. When all 4 line units are routing the battle is aborted and the number of casualties for each side is noted. The general units do not engage in fighing for the whole time.

    Results of 3 tests:


    This is just to display a trend. I've more results but am reluctant to copy them all manually. Note that of the 300 men engaged in the 4 units the AS lose between a third and half of their soldiers.

    Now, I've edited the Peasants to have 0 combat values (0 charge, 0 attack, 0 defend skill). AS remain as they are, same setup as above. Only noteable difference: The Peasants stop after marching at a distance and wait for a while, then they walk up to my AS and start fighting.
    3 exemplary results:


    So, the Pesants kill a lot of spearman although they don't have any combat points. With 0 attack they shouldn't be able to kill at all inflict that much casualties. Of 300 AS at least a third are killed.
    If somebody has an explanation, I'd be happy. Right now, I'm as clueless as this guy:



    I agree that the number of samples is low but I've done more tests than I've documented here and the results displayed can be taken as exemplary. BTW, the tests are easy to setup and repeat for yourselves.
    The results leve me with the question how the combat really works/ is calculated. Obviously the combat values aren't of high importance!? Shouldn't a difference of 4 attack points less result in less inflicted casualties for the AS?
    Last edited by R'as al Ghul; 01-12-2007 at 11:32. Reason: misleading title

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO