I'd like to get a non expansionist faction like the senate in a BI game. BI will run RTW so the engine shouldn't make difference. However attempting to add superfaction line to any faction in the normal BI descr_strat seems to result in a CTD at the end of the loading bar.
Experimenting with a RTW descr_strat run on -mod through the BI.exe it seems that I can add superfaction line for other factions e.g.
Quote:
faction gauls, religious smith
superfaction britons
game accepts this so long as senate faction exists in strat. Removing senate and having superfaction line brings back CTD (I can successfully remove senate if I don't have superfaction line so problem is not in way I achieved that).
This leads me to believe that to get superfaction working in BI strat I would have to internally re-name one of my spare faction slots to romans_senate and have them die off on first turn, or be dead_until_resurrected.
As that would also then give any roman faction senate missions and the senate tab, offices button etc, I'd also have to add a new culture with a different name (haven't yet so there is space) as a duplicate of roman for my romans to use. I'd also possibly need a spare dead_until_resurrected or dying at start faction that stayed as roman to 'recieve' the mission messages, with the superfaction line in for another faction the Romans seem to keep recieving messages even after senate is dead!
Does anyone that's fiddled with this think my assessment is correct - or am I missing some simpler way of doing it? Also is there anything else it would require if I did add the senate? I'm not sure if there is any other hard-coded stuff, I think possibly names of cities for first missions have to be in and I'm not sure if there is something pre-set about Romans_Julii needing to be roman and hence also perhaps included?
thanks
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