I was playing through a whole bunch of quick battles for some practice yesterday and got to one huge siege scenario where HRE had to defend against England. The city was well defended by stone walls with artillery etc and archers.
Of the two enemy siege towers one was quickly destroyed by artillery fire at its starting position along with their catapults and ballistas. The AI then moved the other siege tower to a part of my wall where there were less archers in range. While I was rushing my archers into range the tower somehow made it up to my walls despite being pelted with numeorus rounds of wall artillery and tower arrows using fire. A few of the enemy got onto the walls, but were held back by huge numbers of my own swordsmen/spearmen on the wall.
By this time my archers were within range and started firing fire arrows at the tower. After firing their whole supply into the tower the tower still would not light up! The AI were just jumping from the siege tower into a meatgrinder and dying instantly on the wall by the end of the battle.
Are siege towers which get to your walls supposed to be indestructible to give the AI a chance to place troops on your walls ?
A few pics showing this battle and the indestructible tower, click on thumbnails to enlarge.............
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