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Thread: "tradeport" Bug

  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default "tradeport" Bug

    I don't know if the team knows this, but I haven't seen a bug report on it.

    Cities with the ability to build level 3(or 4 if you count clearings) trade ports, do not have the ability to build level 2 level trade ports. This, of course, prevents them from getting level 3 ports unless they start with level 2. The problem is, cities that should be able to get level 3 need both hidden resources "tradeport" and "bigport". They only have "big port" currently.

    Sinope is the exception, for some reason it already had both resources.


  2. #2

    Default Re: "tradeport" Bug

    That certainly was odd. I think we must have changed something, because we were aware of the issue and thought we had arranged it so it would work. Thanks for the help yet again MAA.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: "tradeport" Bug

    No problem.
    I think in 7.4 level 2 ports had something like "hidden_resource tradeport or hidden_resource bigport"


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