
Originally Posted by
JaM
It is possible to add more armor points in one upgrade.THe only limit is that you can add only +3 armor points at all. way to make this is simple. You have to edit armour_ug_levels , armour_ug_models stats.
Example: You have a unit that with base leather armor (4) and you want make that upgrading to light chain will add +2, so you will have to change
from: armour_ug_levels 1,2 to armour_ug_levels 1,2,2
if you have a unit that have 3 upgrade posibilities, then you will have to sacrifice some of them. I thisnk that this is not a big problem as there a lots of duplicate units,for example we have Billmen and Bill Militia,Heavy Billmen, Heavy Bilmen militia so its not a problem make Militia units to be low tech units.
A second possiblity how to make armor upgrade worth its cost is completelly lower all attack and armor+shield stats. I did it in my own EDU and it works perfectly.
My values are 0 unarmored,1 leather,2 light chain,3 heavy chain, 5 partial plate, 6 full pate, 7 adv plate.
(+2jump between heavy chain and part plate due to better protective capabilities of plate armor)
same with shields (i know they dont work as they should in melee,its known bug)
1 light shield, 2 medium shield, 3 pavise
right now shield are working only against missiles and make negative bonus in melee. The best way to overcome this is add to unit with shield same defence value (not armor) as the shield value. The only negative is that unit will be stronger in autocauculated battles, but not too strong, and enemies will have same units too.
In my EDU all misiles have low values (bows have attack 2,longbows 3+AP, crossbows 4+AP,arbalests (steel crosbows) 5+AP)
So unit in partial plate armor with medium shield will be quite resistant against base arrows,but will be vulnerable to AP bolts and partially against Longbow AP arrows (only half of armor counts against AP projectiles).
I'm still working on my EDU, and i will release it as soon i can.