Lands to Conquer includes a Pope fix, but preventing the player from offering territory or florins to the Pope's faction.
I'm still waiting for a shield fix.
Lands to Conquer includes a Pope fix, but preventing the player from offering territory or florins to the Pope's faction.
I'm still waiting for a shield fix.
When in doubt, blame Dairuka.
You could try repman's "Deus lo Vult". It's the closest thing to a comprehensive compilation that I'm aware of. Just look at the battle fixes section :
Download here :- included unit balancing (edu file) similar as in LTQ 1.21: thanks to Lusted
(added dismounted+crusader units, 2 handed bug fix, increased costs cavalry/artillery, more powerful eastern cavalry+longbow+ billman,..)
- included sinuhets 1.0 Battle dynamics: user + player formations, movement speeds
- darth vader unit twists: mass, reduced fatality, reduced battle idle status
- more smoke: thanks to Dearmad
- included Battle mechanic 0.8: thanks to DariusEG
- shield_ wall added to certain infantry units: thanks to Yogi Bear
- ballista tower cannon bug fix: thanks to dearmad
http://www.twcenter.net/forums/downl...o=file&id=1000
Disclaimer : I have not played it myself (not much time to play lately), it's just what I read about it at twcenter. Please read carefully the full modification list before instaling, it goes beyond fixing bugs.
"That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."
Medieval Litemod, IMO the most complete bug-fix mod without additional features that wasn't intended in vanilla (like shiledwall).
http://www.twcenter.net/forums/showt...=72874&page=16
Thanks guys,
The Medieval LiteMod looks quiet good as it makes minimal changes to the overall gameplay and claims to only correct errors/bugs.
I also had a look at Land to conquer version 2.0 and it looked very comrehensive. Does anyone know how it compares to the LiteMod?
Also what I didn't like in the lands to conquer mod is that it changed construction times, cost and population caps of settlements. Is there any way to use the mod and keep the original setting for those?
That's what I don't like about Lands to Conquer either, how it changes some game elements like that. But perhaps it's possible to just use what you want. I'd think of leaving out some .txt files particularly regarding those said elements. But you'd have to know exactly which files they are. The file's name gives some information, and you can read through them, but you ain't always sure, probably.
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Its sad that we have to mod the game to get the real totalwar feel out of it, we shouldnt have to, the devs and pubs should have made the game great to start with.
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