Medieval Litemod, IMO the most complete bug-fix mod without additional features that wasn't intended in vanilla (like shiledwall).
http://www.twcenter.net/forums/showt...=72874&page=16
Medieval Litemod, IMO the most complete bug-fix mod without additional features that wasn't intended in vanilla (like shiledwall).
http://www.twcenter.net/forums/showt...=72874&page=16
Thanks guys,
The Medieval LiteMod looks quiet good as it makes minimal changes to the overall gameplay and claims to only correct errors/bugs.
I also had a look at Land to conquer version 2.0 and it looked very comrehensive. Does anyone know how it compares to the LiteMod?
Also what I didn't like in the lands to conquer mod is that it changed construction times, cost and population caps of settlements. Is there any way to use the mod and keep the original setting for those?
That's what I don't like about Lands to Conquer either, how it changes some game elements like that. But perhaps it's possible to just use what you want. I'd think of leaving out some .txt files particularly regarding those said elements. But you'd have to know exactly which files they are. The file's name gives some information, and you can read through them, but you ain't always sure, probably.
Emotion, passions, and desires are, thus peace is not.
Emotion: you have it or it has you.
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Pay heed to my story named The Thief in the Mead Hall.No.
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Its sad that we have to mod the game to get the real totalwar feel out of it, we shouldnt have to, the devs and pubs should have made the game great to start with.
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