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Thread: Getting a test campaign map in-game

  1. #1
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Getting a test campaign map in-game

    Hi everyone,

    Could someone direct me to a tutorial, or explain themselves, how I should go about getting a quick test campaign map in game? Information such as: which files I need to edit, which files are necessary, how to determine province ownership etc. would be really useful.

    At the moment I'm not wanting to add any new factions or units, I simply want to make sure the map is in some kind of working order before investing vast amounts of effort in it.

    The map contains a lot of water (which I understand is no longer an issue in terms of a minimum water:land ratio) but, in checking various .txt files I've seen references to co-ordinates for starting armies which will place them in the sea in my map. Will I need to edit these co-ordinates? What do they refer to - number of pixels in from the edges?

    Thanks for any advice!
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  2. #2
    Cydonian Member serenius4tsd's Avatar
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    Default Re: Getting a test campaign map in-game

    I wont go into detail now, but try Spurius' Labyrinth map base as a starting point. Use this tutorial as a guide line (https://forums.totalwar.org/vb/showthread.php?t=50447).

  3. #3
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Getting a test campaign map in-game

    Thanks Serenius :) . I've been looking at Myrddral's tutorial for the stuff I've done already, but this looks like it will be useful.

    I hope that there aren't too many differences between MII and Rome when it comes to the campaign map though...
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  4. #4
    Cydonian Member serenius4tsd's Avatar
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    Default Re: Getting a test campaign map in-game

    Well, one notable difference is that there is no corrected_regions file that is created if your map is slightly wrong. However, there is a workaround to this: https://forums.totalwar.org/vb/showthread.php?t=72810

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