Results 1 to 11 of 11

Thread: Which mod is the best

  1. #1

    Default Which mod is the best

    Hi All

    I am running Medieval 2 with the 1.1 official patch.
    I am aware that there are a number of bugs in the game still and I would like to know which Mod is the most coprehensive or complete and is worth installing.
    I know that no single mod will fix all the bugs but if I was to get one mod which should it be?

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Which mod is the best

    Shaba Wangys Diplomacy mod

    It is a must have.
    They consider how powerful you are, your rep, overall standing. Makes AI so much better.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  3. #3
    Member Member Skott's Avatar
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    434

    Default Re: Which mod is the best

    Thats the problem with the mods. Too many of them. Not trying to knock the modders because without them we wouldnt have the needed improvements and they deserve big Kudos for doing it but it'd be nice if there was one mod that encompassed them all or at least the better/popular mods. Hopefully the M2TR team will encompass all this in their current project.

  4. #4

    Default Re: Which mod is the best

    Somebody should make a mod which incoporates the best mods into one.

    Vice & Virtues & Ancillaries Fixes
    Diplomacy Fixes
    Weapon Animation Fixes
    Shield Fixes
    Pope Abuse Fixes
    When in doubt, blame Dairuka.

  5. #5
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Which mod is the best

    Dont think there is a pope fix. Or a shield fix, if there is, point me please.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #6

    Default Re: Which mod is the best

    Lands to Conquer includes a Pope fix, but preventing the player from offering territory or florins to the Pope's faction.

    I'm still waiting for a shield fix.
    When in doubt, blame Dairuka.

  7. #7

    Default Re: Which mod is the best

    You could try repman's "Deus lo Vult". It's the closest thing to a comprehensive compilation that I'm aware of. Just look at the battle fixes section :


    - included unit balancing (edu file) similar as in LTQ 1.21: thanks to Lusted
    (added dismounted+crusader units, 2 handed bug fix, increased costs cavalry/artillery, more powerful eastern cavalry+longbow+ billman,..)
    - included sinuhets 1.0 Battle dynamics: user + player formations, movement speeds
    - darth vader unit twists: mass, reduced fatality, reduced battle idle status
    - more smoke: thanks to Dearmad
    - included Battle mechanic 0.8: thanks to DariusEG
    - shield_ wall added to certain infantry units: thanks to Yogi Bear
    - ballista tower cannon bug fix: thanks to dearmad
    Download here :
    http://www.twcenter.net/forums/downl...o=file&id=1000

    Disclaimer : I have not played it myself (not much time to play lately ), it's just what I read about it at twcenter. Please read carefully the full modification list before instaling, it goes beyond fixing bugs.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  8. #8

    Default Re: Which mod is the best

    Medieval Litemod, IMO the most complete bug-fix mod without additional features that wasn't intended in vanilla (like shiledwall).

    http://www.twcenter.net/forums/showt...=72874&page=16

  9. #9

    Default Re: Which mod is the best

    Thanks guys,
    The Medieval LiteMod looks quiet good as it makes minimal changes to the overall gameplay and claims to only correct errors/bugs.

    I also had a look at Land to conquer version 2.0 and it looked very comrehensive. Does anyone know how it compares to the LiteMod?

    Also what I didn't like in the lands to conquer mod is that it changed construction times, cost and population caps of settlements. Is there any way to use the mod and keep the original setting for those?

  10. #10
    Στωικισμός Member Bijo's Avatar
    Join Date
    Dec 2006
    Location
    Η Γη / Κόλαση
    Posts
    1,844

    Default Re: Which mod is the best

    That's what I don't like about Lands to Conquer either, how it changes some game elements like that. But perhaps it's possible to just use what you want. I'd think of leaving out some .txt files particularly regarding those said elements. But you'd have to know exactly which files they are. The file's name gives some information, and you can read through them, but you ain't always sure, probably.
    Emotion, passions, and desires are, thus peace is not.
    Emotion: you have it or it has you.

    ---

    Pay heed to my story named The Thief in the Mead Hall.
    No.

    ---

    Check out some of my music.

  11. #11

    Default Re: Which mod is the best

    Its sad that we have to mod the game to get the real totalwar feel out of it, we shouldnt have to, the devs and pubs should have made the game great to start with.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO