Hello everyone,
As i autocalc most of my battles, i would like to remove the Ai command star bonuses from EB.They make it often impossible to win an autocalced battle...
How would it be possible?
Hello everyone,
As i autocalc most of my battles, i would like to remove the Ai command star bonuses from EB.They make it often impossible to win an autocalced battle...
How would it be possible?
If you are auto-calcing battles which you *know* you will win, but cant be bothered to, use auto_win attacker/defender (whichever you are) (activate the console using ` and run this cheat before you hit the autocalc button). You will win the battle. You still suffer casualties, but it saves time fighting out battles which you know you can win, but which are boring, and you reckon you will lose on autocalc.
Yeah, I don't particularly like the rebel settlement command star bonuses but I understand their purposes and if only there was a way to edit the A.I. to remove rapid expansion.
I'm Batman!
The problem is that I like to play most of the battles in autocalc (especially sieges)...
Where is the Ai command stars bonus located in the script?
AT the beginning of the "campaign_script" .txt file there is a host of similar commands:
(Is "UnitSize" the concerned trait?I continue my search for something more explicit...)
monitor_event SettlementTurnStart SettlementName Arretium
and GarrisonToPopulationRatio < 0.02
console_command give_trait "Manivscvrivs Dentatvs" UnitSize 1
console_command give_trait "Aneirin arvernioiLugos" UnitSize 1
console_command give_trait "Sapalbizes" UnitSize 1
console_command give_trait "Yazil IlWatar" UnitSize 1
console_command give_trait "Soter Ptolemaios" UnitSize 1
console_command give_trait "Nikator Syriakos" UnitSize 1
console_command give_trait "Abdimilki" UnitSize 1
console_command give_trait "Arsaces" UnitSize 1
console_command give_trait "Ktistesmith Kianos" UnitSize 1
console_command give_trait "Cocolitanos" UnitSize 1
console_command give_trait "Swartagaizaz" UnitSize 1
console_command give_trait "Caradog" UnitSize 1
console_command give_trait "Yervand" UnitSize 1
console_command give_trait "Zalmodegikos perBuridava" UnitSize 1
console_command give_trait "Kleomenes Eurypontidos" UnitSize 1
console_command give_trait "Theodotos Baktrios" UnitSize 1
console_command give_trait "Abeakos" UnitSize 1
console_command give_trait "Tantalos Lusotanakum" UnitSize 1
console_command give_trait "Pyrrhos Aiakides" UnitSize 1
set_counter blib 1
terminate_monitor
end_monitor
monitor_event SettlementTurnStart SettlementName Arretium
and GarrisonToPopulationRatio > 0.02
and GarrisonToPopulationRatio < 0.04
console_command give_trait "Manivscvrivs Dentatvs" UnitSize 2
console_command give_trait "Aneirin arvernioiLugos" UnitSize 2
console_command give_trait "Sapalbizes" UnitSize 2
console_command give_trait "Yazil IlWatar" UnitSize 2
console_command give_trait "Antigonos" UnitSize 2
console_command give_trait "Soter Ptolemaios" UnitSize 2
console_command give_trait "Nikator Syriakos" UnitSize 2
console_command give_trait "Abdimilki" UnitSize 2
console_command give_trait "Arsaces" UnitSize 2
console_command give_trait "Ktistesmith Kianos" UnitSize 2
console_command give_trait "Cocolitanos" UnitSize 2
console_command give_trait "Swartagaizaz" UnitSize 2
console_command give_trait "Caradog" UnitSize 2
console_command give_trait "Yervand" UnitSize 2
console_command give_trait "Zalmodegikos perBuridava" UnitSize 2
console_command give_trait "Kleomenes Eurypontidos" UnitSize 2
console_command give_trait "Theodotos Baktrios" UnitSize 2
console_command give_trait "Abeakos" UnitSize 2
console_command give_trait "Tantalos Lusotanakum" UnitSize 2
console_command give_trait "Pyrrhos Aiakides" UnitSize 2
set_counter blib 1
terminate_monitor
end_monitor
Don't bother with that, the only way auto calc will be fair is by setting the Campaign difficulty to medium. Going through giving everyone 0 stars is quite useless.
No, UnitSize has nothing to do with what you want. What you need to do is to comment out triggers that affect the AIGeneral trait in export_descr_character_traits.Originally Posted by Cambronne
I found it.Thanks very much.Did some mods of my own,basically supressing the attack and defence bonuses-leaving the command one-.
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