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Thread: AI command stars Bonus and autocalc

  1. #1

    Default AI command stars Bonus and autocalc

    Hello everyone,

    As i autocalc most of my battles, i would like to remove the Ai command star bonuses from EB.They make it often impossible to win an autocalced battle...

    How would it be possible?

  2. #2
    Member Member Kugutsu's Avatar
    Join Date
    Nov 2006
    Location
    Lausanne
    Posts
    287

    Default Re: AI command stars Bonus and autocalc

    If you are auto-calcing battles which you *know* you will win, but cant be bothered to, use auto_win attacker/defender (whichever you are) (activate the console using ` and run this cheat before you hit the autocalc button). You will win the battle. You still suffer casualties, but it saves time fighting out battles which you know you can win, but which are boring, and you reckon you will lose on autocalc.

  3. #3

    Default Re: AI command stars Bonus and autocalc

    Yeah, I don't particularly like the rebel settlement command star bonuses but I understand their purposes and if only there was a way to edit the A.I. to remove rapid expansion.
    I'm Batman!

  4. #4

    Default Re: AI command stars Bonus and autocalc

    The problem is that I like to play most of the battles in autocalc (especially sieges)...
    Where is the Ai command stars bonus located in the script?

    AT the beginning of the "campaign_script" .txt file there is a host of similar commands:

    (Is "UnitSize" the concerned trait?I continue my search for something more explicit...)

    monitor_event SettlementTurnStart SettlementName Arretium
    and GarrisonToPopulationRatio < 0.02
    console_command give_trait "Manivscvrivs Dentatvs" UnitSize 1
    console_command give_trait "Aneirin arvernioiLugos" UnitSize 1
    console_command give_trait "Sapalbizes" UnitSize 1
    console_command give_trait "Yazil IlWatar" UnitSize 1
    console_command give_trait "Soter Ptolemaios" UnitSize 1
    console_command give_trait "Nikator Syriakos" UnitSize 1
    console_command give_trait "Abdimilki" UnitSize 1
    console_command give_trait "Arsaces" UnitSize 1
    console_command give_trait "Ktistesmith Kianos" UnitSize 1
    console_command give_trait "Cocolitanos" UnitSize 1
    console_command give_trait "Swartagaizaz" UnitSize 1
    console_command give_trait "Caradog" UnitSize 1
    console_command give_trait "Yervand" UnitSize 1
    console_command give_trait "Zalmodegikos perBuridava" UnitSize 1
    console_command give_trait "Kleomenes Eurypontidos" UnitSize 1
    console_command give_trait "Theodotos Baktrios" UnitSize 1
    console_command give_trait "Abeakos" UnitSize 1
    console_command give_trait "Tantalos Lusotanakum" UnitSize 1
    console_command give_trait "Pyrrhos Aiakides" UnitSize 1
    set_counter blib 1
    terminate_monitor
    end_monitor

    monitor_event SettlementTurnStart SettlementName Arretium
    and GarrisonToPopulationRatio > 0.02
    and GarrisonToPopulationRatio < 0.04
    console_command give_trait "Manivscvrivs Dentatvs" UnitSize 2
    console_command give_trait "Aneirin arvernioiLugos" UnitSize 2
    console_command give_trait "Sapalbizes" UnitSize 2
    console_command give_trait "Yazil IlWatar" UnitSize 2
    console_command give_trait "Antigonos" UnitSize 2
    console_command give_trait "Soter Ptolemaios" UnitSize 2
    console_command give_trait "Nikator Syriakos" UnitSize 2
    console_command give_trait "Abdimilki" UnitSize 2
    console_command give_trait "Arsaces" UnitSize 2
    console_command give_trait "Ktistesmith Kianos" UnitSize 2
    console_command give_trait "Cocolitanos" UnitSize 2
    console_command give_trait "Swartagaizaz" UnitSize 2
    console_command give_trait "Caradog" UnitSize 2
    console_command give_trait "Yervand" UnitSize 2
    console_command give_trait "Zalmodegikos perBuridava" UnitSize 2
    console_command give_trait "Kleomenes Eurypontidos" UnitSize 2
    console_command give_trait "Theodotos Baktrios" UnitSize 2
    console_command give_trait "Abeakos" UnitSize 2
    console_command give_trait "Tantalos Lusotanakum" UnitSize 2
    console_command give_trait "Pyrrhos Aiakides" UnitSize 2
    set_counter blib 1
    terminate_monitor
    end_monitor

  5. #5
    Member Member Dumbass's Avatar
    Join Date
    Sep 2006
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    Incognito
    Posts
    387

    Default Re: AI command stars Bonus and autocalc

    Don't bother with that, the only way auto calc will be fair is by setting the Campaign difficulty to medium. Going through giving everyone 0 stars is quite useless.

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tlön
    Posts
    3,662

    Default Re: AI command stars Bonus and autocalc

    Quote Originally Posted by Cambronne
    The problem is that I like to play most of the battles in autocalc (especially sieges)...
    Where is the Ai command stars bonus located in the script?

    AT the beginning of the "campaign_script" .txt file there is a host of similar commands:

    (Is "UnitSize" the concerned trait?I continue my search for something more explicit...)
    No, UnitSize has nothing to do with what you want. What you need to do is to comment out triggers that affect the AIGeneral trait in export_descr_character_traits.

  7. #7

    Default Re: AI command stars Bonus and autocalc

    I found it.Thanks very much.Did some mods of my own,basically supressing the attack and defence bonuses-leaving the command one-.

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