* -Greek Fire Launcher (Byz. exclusive unit): Somewhat long range, somewhat accurate, catapult, which would use exclusively the burning projectile graphic. Projectiles explode on impact, like naphta grenades. Chances of spontaneously blowing up (like bombards), from the very first shot.
* -Muwahid foot soldiers/muratibin infantry: Switching tech requirements. In vanilla it´s easier to rise hundreds of almohad urban militia (with good attack, good defense, and ARMOR), than to tech up to mwahids. It should be the other way around (also, make swordsmith and/or armory prerrequisits for urban militia)
(this shouldnt be too hard, right? just switching the requirements)
*-Varangian guard: Changed unit size from 60 to 40, made it avaiable through all ages. Already did this, to give the byzantines a permanent pseudo-foot knight. but to keep them from being too awesome. I would like to tweak them further, however, and turn them into something akin to the berserkers in Viking invasion: small groups of units (maybe 20) but very deadly and likely to fight to the last man. Maybe switch them to berserkers straight off. Also, I´d like to link them to the royal residence instead of the palace
*Royal residence: Related to above, in a way: I would like to make the royal residence a only one-by-faction building, and thus restrict the building of "elite" units (such as royal knights, siphani, and varangians, if I pull off the above idea)
(would like to do this, but not really sure on the how
*-Unit maintenance: Trebizond archers lowered to regular archer maintenance price, spanish javelinmen from 37 to 22. Mainly because I think their current maintenance prices are unfairly high. Trebizond archers already have a high production price (which "pays" their "good attack" and "discipline", as they are rarely an asset except in desperate cases where someone slipped behind your lines. Otherwise they´re just regular archers, have the regular archer bow, and deal no more damage whatsoever, despite the "compound bow" claims), and spanish javelinmen cant do anything else than throwing their javelins and running away. They dont even have the strong charge the jobaggy do. So I think it´s fitting to lower the price to the one the guerrilla unit they are supposed to be should have.
(already did this, but I would like feedback, such as other ways to "balance" them, -if you feel that they need to be balanced, I guess. But any feedback will be appretiated)
*-Ships: make the dhows a non-fighter "tradeline keeper" ship, built in two turns, and very, very, cheap. As it is now it is far better to build dhows than galleys. They would represent troop transports and trade vessels (or trade vessel escorts, if you like), with no real combat capacity when matched against "real" warships. Make it generic to all factions, too.
(I would like to do this, but I am not sure how)
Also, is it just me or some "better" versions of ships (such as the baggala opposed to the dhow) are cheaper than they should be?
*-Constantinople: Shouldn´t this map be a bridge battle? at the very least, when invaded from Trebizond and Nicaea? I mean, there´s the Bosphorous channel to cross, historically it was a fortress city/region, and if you´re attacking Constantinople things are going rather too bleak for the byzantines anyway.
How can this be done? I know some people have changed in mods the battle settings of places
* -France: Give them something at least relatively unique for chrissake, beyond the hobbilars. Maybe some middle level unique man-at-arms?
-** Some things I would like to do but are beyond my time investment capabilities, even if I knew how to do them:
-More provinces in Spain: The castile province gets split in three, with two northern halfs, the easter one being Biscay and the western Cantabria. Portugal split in two or three parts as well, and Cordoba gets cut in two and both lose their access to Morocco, which is restricted to Granada.
. Also, add a Kingdom of Navarra owning Biscay and Navarra, and a Kingdom of Portugal. Maybe one or both, just there to add flavor and violence (you should not be able to just wage war against the rebels representing Portugal and Navarre without consequences. Also, Castile was far smaller at that period than it is in game.
-More provinces in Ireland, and an Irish Kingdom (maybe playable? The Irish have plenty of private units as it is). Maybe scotland too.
-Vikings campaign: Make the picts a "pagan 2" faction, to add a bit more flavor. But not like the vikings. Their secondary prayer site should be akin to the abbey. Maybe Celtic Temple, or something like that, but with some distinct aspect.
That´s all I can think of for now. Feedback will be appretiated ;)
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