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Thread: Colonies

  1. #1
    Armoured Hoplite Fanatic Member germanpeon's Avatar
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    Question Colonies

    Hello. I just downloaded EB08 and Ive been playing as the Romani. Everythings going fine, but Im wondering what the Colony building does. I dont want to build one without knowing what it does as it takes 12 turns, I think. Does it transfer population to another city? Does it unlock new building options?

    Im also wondering about the effects of a Land Grant or Cessio I think its called. It says it is bad later on but I dont really know for sure as I havent tried it yet.

    Thanks.

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Colonies

    AFAIK the Colonies give a public order bonus (10% IIRC) and a -1% penalty to population growth. I'd hazard an educated guess they're a measure to help keep overpopulated late-came cities in check.
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  3. #3

    Default Re: Colonies

    We are limited (quite) by what buildings can do. This building represents you sending people in your city elsewhere. What we can do in the game is this:

    -give you population growth "penalties" (really bonuses, since you probably have too many people in the town)
    -give you happiness boosts

    That's about all we can do, but it helps. In your city if population was too high, and they sent out a colony, it would alleviate problems (from congestion, to property disputes, to any number of other things), but this is the best we can do to represent that. You don't actually see your people pick up and leave for somewhere else.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Colonies

    I never build colonies. But I lowered growth and increased the bonuses of a couple of buildings so I don't need them.

    About "Land Grants", this is a building group that represents the evolution of small private farms to industrialized government farms. They cause population growth and unhappiness, both bad things. I build them for a role playing effect only. They are needed in Italy for the Marian reforms though.


  5. #5
    Armoured Hoplite Fanatic Member germanpeon's Avatar
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    Default Re: Colonies

    Thanks for the responses guys.
    Concerning the Land Grants and the Marian Reforms, how exactly does that work?

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Colonies

    Historically, the Marian reforms took place in part due to the fact that there were few land owners (if the state owns all the farms, there is nobody with landowning status to join the army). So you need six Latifundias (highest level of industrial farming) in Italy as one of many objectives for the reform to take place.


  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Colonies

    IIRC, they are available to more factions. Is there any beneficial effect for them by building estates, or only the romans' reform? Of course they can give an early boost to population if you need more soldiers, but I rarely have that problem given the great military costs (which is good).

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  8. #8
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Colonies

    well there is the very nice public order bonus they give.. thats the main reason i build them.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  9. #9

    Default Re: Colonies

    I build because its there...

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Colonies

    Zak, you misunderstood me. I was asking about the estates, as Marcus gave the tip of an actual good thing about them (promoting the Marian reform), not the colonies. Estates give a penalty to public order and increased population growth, so I think they're useless to other factions. Or is there any redeeming value for them too?

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  11. #11

    Default Re: Colonies

    They give a boost to trade, which is actually rather nice if you have a grossly over-content city that can cope with a little unhappiness.

  12. #12
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Colonies

    Yea, the land grant/villa/latifundia give a small trade bonus. Though the only reason I build anything after the land grant is for role playing purposes. Empire wide agricultural reform, as it were.

    A side notes/questions: Why does Carthage have a bigger growth bonus with industrialized farming then the rest of the factions? (Was it suppost to be Ptolemai?)

    And: Why does the granary give a negative trade bonus? Storing grain, so less to sell?


  13. #13
    Member Member Velvet Elvis's Avatar
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    Default Re: Colonies

    I'm playing as Roma and its around 220 BC. My question is, do I have to wait for Marion before I can build higher end structures? I have built every building available in Roma and still no latifundia. I'm also unable to build anything greater than a library or a great forum. In other cities that I have conquered, however, like Carthage and Syracuse, these higher structures are available. Still no latifundia though.

  14. #14

    Default Re: Colonies

    The library issue is just a mistake on our part. There are ways to fix it if you are comfortable editing a text entry (and make a backup). You should be able to give the "Grant" and then build latifundia though without them.

  15. #15
    Armoured Hoplite Fanatic Member germanpeon's Avatar
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    Default Re: Colonies

    Ok. Sounds like I get what the Land Grant buildings do, but heres another question: If I cant afford the population growth due to unhappiness, does my army NEVER reform?

  16. #16
    Member Member Velvet Elvis's Avatar
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    Default Re: Colonies

    I never had the option to build the 'grant' in Roma. And yes I'll happily edit a few files if it will avoid me having to restart my campaign! Just point me in the right direction... if you'd be so kind.

  17. #17
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Colonies

    Quote Originally Posted by Velvet Elvis
    I'm playing as Roma and its around 220 BC. My question is, do I have to wait for Marion before I can build higher end structures? I have built every building available in Roma and still no latifundia. I'm also unable to build anything greater than a library or a great forum. In other cities that I have conquered, however, like Carthage and Syracuse, these higher structures are available. Still no latifundia though.
    You require the second level of basic farms before you can build anything more than the "Land Grant".

    What's up with libraries? Is this tied to the Great Forum bug?

    Quote Originally Posted by germanpeon
    Ok. Sounds like I get what the Land Grant buildings do, but heres another question: If I cant afford the population growth due to unhappiness, does my army NEVER reform?
    The Marian reforms don't happen until c170BC. Unless you are nearing that point and want the reforms, you can just wait until then to build the Latifundias.

    Quote Originally Posted by MarcusAureliusAntoninus
    Why does Carthage have a bigger growth bonus with industrialized farming then the rest of the factions? (Was it suppost to be Ptolemai?)

    Why does the granary give a negative trade bonus? Storing grain, so less to sell?
    Last edited by MarcusAureliusAntoninus; 01-19-2007 at 23:42.


  18. #18

    Default Re: Colonies

    I think it was similar Marcus (btw - you going to do some testing for us?) - I'm checking the submitted fix now, but I may have to run in a few minutes.

  19. #19
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Colonies

    how long do these population "bonuses" last? till the buildings are destroyed?

  20. #20

    Default Re: Colonies

    Quote Originally Posted by MastaSpoofa
    how long do these population "bonuses" last? till the buildings are destroyed?
    As far as I know, yes. Of course, as you near the limit, the rate of growth will slow down, but the bonus will still be there.

  21. #21
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Colonies

    I believe the Poeni get a larger bonus due to their historical agricultural expertise..


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  22. #22
    Civilizator Member Barigos's Avatar
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    Default Re: Colonies

    Is it possible to use "slaves" resource somehow to represent colonists?I remember they were shown in settlement's detail scroll in population growth section in vanilla(they gave growth bonus)
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  23. #23
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Colonies

    Quote Originally Posted by Zaknafien
    I believe the Poeni get a larger bonus due to their historical agricultural expertise..
    Oh, ok. I thought it might have been meant for Ptolemai, because the Egyptians seem to be the greatest farmers of the time.


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