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Thread: { egypt, } vs. { egyptian, } Bugs

  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default { egypt, } vs. { egyptian, } Bugs

    I have read about the fact that the governments of the Carthage faction have the wrong entry in the EDB (egyptian when it was meant to be egypt). Also I have seen bug reports on the Carthage health buildings.

    Both government and health buildings have the egyptian entry instead of the egypt entry. I went through the EDB and found that the temple_of_fertility (Tanit) is also bugged. It has an entry in the EB/Data/text/export_buildings.txt for egypt(Kart-Hadast) but it is not buildable but egypt, though it has an egyptian entry.

    Unimportant note: temples_of_forge and _fun have egypt, egyptian, romans_julii, romans_brutii, and numidia (the last three being every faction in the egyptian culture). egyptian is unneeded.


  2. #2

    Default Re: { egypt, } vs. { egyptian, } Bugs

    Thanks again Marcus. We didn't know about that Tanit temple issue. I've just submitted the fix too - dunno if it will make it for 0.81 though. We appreciate you helping out on those egypt/egyptian problems for sure!

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: { egypt, } vs. { egyptian, } Bugs



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