Hmmm I don't have much trouble. I don't even use merchants. What I do is just build money making buildings as much as possible and make sure that when the opportunity comes up, to get trade agreements.
Hmmm I don't have much trouble. I don't even use merchants. What I do is just build money making buildings as much as possible and make sure that when the opportunity comes up, to get trade agreements.
First Secretary Rodion Malinovsky of the C.P.S.U.
https://forums.totalwar.org/vb/showthread.php?t=86316
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Do you think the Golden Rule should apply to masochists as well?
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i have set timescale = 0.5 that i think will definitely help me.Originally Posted by Derfasciti
i will start a new campaign and see how it goes
in my last campaign, unlike my previous ones, i have concentrated more on establshing trade rights and buidling ports. but still i couldnt make lot of cash.
i miss days of RTW!
And therefore I have sailed the seas and come to the holy city of Byzantium
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You could always go back to Rome Total War...Originally Posted by Paul_of_Byzantine
I support Israel
The first thing I build for my settlements 99% of the time is dirt roads. Those are cheap and pay for themselves within 1 turn, giving you an underated flow of cash.
Second, I build the first level farms--Ground clearing, or something like that.
I try to build up my farms and if possible, make your way to
A) Italy
B) Holy Land
C) Consantinople
Taking those cities jumpstart your economy quite well.
After that, I build ports on coastal cities, if not, build more farms! Second Level farms on a poor harvest made Tunis crank out 687 fl. Never underestimate farms!
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Exactly. Farms are key to picking up your financial status quickly: They produce extra cash for you, and they also increase population growth which leads to more tax income. That growth also means you will be able to upgrade your walls sooner, accessing vastly superior economic options further up the tech tree. As they help tech you up faster (which few things do) I tend to make them number one priority in early game, getting the first farm upgrade first thing, and the second when I've exhausted better economic options.Originally Posted by IrishArmenian
One feature of both rtw and mtw2 is to use the city detail panel.
Proposing a new building( say a port) you will see what benefit it will bring as a half-coloured icon corresponding to the type of building. Try different buildings and see their effect . If you have many cities and can build only a few things then you can make a much better assessment of what and where to build.
Also consider demolishing extra buildings like blacksmiths in cities well away from the front. Make sure you demolish any building not going to make it when you convert castles to cities. Knock over unnecessary guilds in cities captured(who wants every city with a thieves guild?).
Moove your capital city to place where your empire will get max benefit(usually near its center) use to financial button to gauge this will taxes on automanagement.
The key to $'s is trade income and taxes, growing your cities is more important in mtw2 than in rtw . Chivalrous generals will help here as they have a direct benefit on growth.
Also I'd like to correct the impression about roads. Highways often (but not always) bring much increased trade. Also being able to hammer rebels early by rapid response troops over quick roads means a less loss of income from rebels.
Such is life- Ned Kelly -his last words just before he was hanged.
I think I should be sending all of my merchants to far away territories, they make really good money there, one of my merchants is earning 100+ florins/turn trading spices near Antoich, and has earned really good traits as well. And no other merchant can beat him, and he is only 35 yrs of age
And therefore I have sailed the seas and come to the holy city of Byzantium
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