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  1. #1
    Maximizer of Marginal Utility Member Snoil The Mighty's Avatar
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    Default Random Generator Bug?

    I've done some of my own research on this. Not because I suspected a bug, just like to fiddle sometimes. I didn't find anything out in the 3 standard deviation range, in fact nothing anomalous at all. So the query is, what's the bug? I looked for a thread that described bug in detail and a lot of threads came up but didn't find anything descriptive. Anyone out there to point me in the right direction or describe what the issue seems to be?

  2. #2
    Member Member Skott's Avatar
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    Default Re: Random Generator Bug?

    What exactly is it suppose to generate? Or is that what you are trying to determine?

  3. #3
    Maximizer of Marginal Utility Member Snoil The Mighty's Avatar
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    Default Re: Random Generator Bug?

    Quote Originally Posted by Skott
    What exactly is it suppose to generate? Or is that what you are trying to determine?
    Well there's a few threads where it has been cited that the random number generator is bugged somehow. However, that's all I ever get to read, I haven't seen a description of exactly how it's bugged. Basically, it's just is supposed to generate random numbers that solve probability problems that we see as action. IE-Your spy has 44% chance to get into a castle. You send him to the target there is then a random number generated to solve the probability issue. Depending on what the number is-success or failure is the result.
    Last edited by Snoil The Mighty; 01-15-2007 at 06:00.

  4. #4
    Member Member Neoncat's Avatar
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    Default Re: Random Generator Bug?

    Best example about this one is those 'I have only girls' or 'I get only boys'. Don't know what the percentage is for getting girl or boy, but when you get 10 boys in a row and percentage is 50% you have just beaten up statistics.(~0.097% chance to get 10 boys in a row.)

    Example -> http://cs.joensuu.fi/~ppakar/seka/mtw2_006.jpg
    (~0.3% chance to get 8 girls with 50%. If recall correctly it got even worse, but I haven't taken screenshot about it. This happens way too easily somehow.)

    When testing this bug you shouldn't do every action in a row, but you should do a action then do something else like you do in real game and then again try that action and so on.

    Skott:
    Random generator affects whole game. Nearly everything you do is calculated with random generator somehow.
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  5. #5
    Member Member Durallan's Avatar
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    Default Re: Random Generator Bug?

    people are complaining that they fail missions with 95%, but its only 95% not 100% theres still a chance that the mission can fail.
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  6. #6

    Default Re: Random Generator Bug?

    Yes I have noticed this. In fact I KNOW its bugged. Either that or im astronomically unlucky. Just 10 mins ago I saw a heretic surrounded by 11 priests. Every priest had a 44% chance of executing him. I used all 11. The heretic lived.

    I have seen many cases of this to varying degrees.

    Do I need to say any more?

  7. #7

    Default Re: Random Generator Bug?

    You'd probably be hard-pressed to put a finger on any bug there might be unless you could run a series of pure numerical tests using the generator itself, not the game. I don't know how you'd go about doing that. I just take it in stride, my "luck" with the odds runs in streaks; I once assassinated three popes in a row, all with a 40% chance to succeed, and I've also missed two different 95% chance targets on the same turn (and one assassin was even killed in the process, getting me in hot water with an "ally").

  8. #8
    Member Member Zenicetus's Avatar
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    Default Re: Random Generator Bug?

    Quote Originally Posted by Durallan
    people are complaining that they fail missions with 95%, but its only 95% not 100% theres still a chance that the mission can fail.
    This isn't necessarily a problem with the random number generator (although that could still be involved). As far as I can tell, the success estimate doesn't factor in the effect of enemy spies, or ancillary traits. I've had a top-ranked assassin fail every time while showing 90%+ success, only to find out later that the city had four enemy spies in it, or a family member had several of the anti-assassin ancillaries (guard dogs, or whatever). This isn't reflected in the success estimate. It does make the game a bit more unpredictable, so it could be an intentional design instead of a bug... it's hard to tell without a comment by CA.

    And there could still be problems with the generator getting "stuck" or otherwise misbehaving, underneath all that.
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  9. #9
    Maximizer of Marginal Utility Member Snoil The Mighty's Avatar
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    Default Re: Random Generator Bug?

    In the next couple of days I'll just play through 5 turns normally, I'll use every agent I can that entails a mission success expectation of under 100%. I'll catalog the results here. Hopefully will be able to do it tonight but no guarantee on that, what I come with i will post here.

    Just as an aside, IRL, I had 5 nieces before my for my first nephew was born, and back in school a friend of mine was the 5th of 7 brothers-no sisters. Unusual chains of events can and do happen.

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