This isn't necessarily a problem with the random number generator (although that could still be involved). As far as I can tell, the success estimate doesn't factor in the effect of enemy spies, or ancillary traits. I've had a top-ranked assassin fail every time while showing 90%+ success, only to find out later that the city had four enemy spies in it, or a family member had several of the anti-assassin ancillaries (guard dogs, or whatever). This isn't reflected in the success estimate. It does make the game a bit more unpredictable, so it could be an intentional design instead of a bug... it's hard to tell without a comment by CA.Originally Posted by Durallan
And there could still be problems with the generator getting "stuck" or otherwise misbehaving, underneath all that.
Bookmarks