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  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default Re: Random Generator Bug?

    @Snoil: If I understand the descriptions of the bug correctly, the bug simply won't show up in the kind of testing you do. The bug boils down to this: every time the game calculates the chance of somthing happenning it fires a new seed. This means that if you do a save and reload the same result will come up every time.

    Whats happenning however is this:

    You use a spy with a 93% chance of sucsess. He fails. Normally it should switch to a new seed. However a lot of the time it apparently stays stuck on the same seed, so no mater how many spies with the 93% chance are tried, the seed ensure they all fail.

    Your testing means your doing diffrent things between failiures and thus it will never produce one of the situations in which it gets stuck. What you need to do is produce about 30-40 spies, find a target they all have a 93% chance sucsess rate against, then try one. If it sucseeeds, do somthing else elswhere, then try with another spy until you fail. When you fail, immidietly try every other spy with a 93% chance without doing everything else.

    If the bug happens they should ALL fail on you.

    It must be the same target they are used against BTW.
    Find my ProblemFixer Purehere.

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  2. #2
    Maximizer of Marginal Utility Member Snoil The Mighty's Avatar
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    Default Re: Random Generator Bug?

    Quote Originally Posted by Carl
    @Snoil: If I understand the descriptions of the bug correctly, the bug simply won't show up in the kind of testing you do. The bug boils down to this: every time the game calculates the chance of somthing happenning it fires a new seed. This means that if you do a save and reload the same result will come up every time.

    Whats happenning however is this:

    You use a spy with a 93% chance of sucsess. He fails. Normally it should switch to a new seed. However a lot of the time it apparently stays stuck on the same seed, so no mater how many spies with the 93% chance are tried, the seed ensure they all fail.

    Your testing means your doing diffrent things between failiures and thus it will never produce one of the situations in which it gets stuck. What you need to do is produce about 30-40 spies, find a target they all have a 93% chance sucsess rate against, then try one. If it sucseeeds, do somthing else elswhere, then try with another spy until you fail. When you fail, immidietly try every other spy with a 93% chance without doing everything else.

    If the bug happens they should ALL fail on you.

    It must be the same target they are used against BTW.
    Ok, I'll load up on new spies and try at the 93% level but that's going to take me a few turns to crank out a decent number, and my weekend just ended. Will post results here. And just to be sure, I'll figure out a way to test it at least 10 times though this may take a while.

  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: Random Generator Bug?

    Yeah, just be aware that if you use a save and reload you'll probably get the same results regardless as I think thats the prupose of seeeds.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4

    Default Re: Random Generator Bug?

    It seems it creates a new seed after you reload, but only once. So if you fail the first, reload and then fail again, you will always fail no matter how many times you reload. I've onlt tried this up to like 10 reloads, but...

  5. #5
    Maximizer of Marginal Utility Member Snoil The Mighty's Avatar
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    Default Re: Random Generator Bug?

    Well as the reload from a savegame is well known I am not testing that as it is not a bug, Civ battles played that way too- once the random result is calc'ed it saves with the savegame.

    I did get a chance to see if it got stuck on my test game and was unable to replicate. Had a group of 7 noob spies with 93% chance to get into Paris (thing I hate most about this test is the spies train up and I lose my batches! Grr!) but the first guy failed, THEN the second guy failed as well! However third and subsequent spies all made it and with the odds of two spies @ 7% failure hitting twice in a row at basically a 1-in-200 chance this is going to happen sometimes. So once back in the Imperial chair later on tonight, it's back to testing........

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