@Snoil: If I understand the descriptions of the bug correctly, the bug simply won't show up in the kind of testing you do. The bug boils down to this: every time the game calculates the chance of somthing happenning it fires a new seed. This means that if you do a save and reload the same result will come up every time.
Whats happenning however is this:
You use a spy with a 93% chance of sucsess. He fails. Normally it should switch to a new seed. However a lot of the time it apparently stays stuck on the same seed, so no mater how many spies with the 93% chance are tried, the seed ensure they all fail.
Your testing means your doing diffrent things between failiures and thus it will never produce one of the situations in which it gets stuck. What you need to do is produce about 30-40 spies, find a target they all have a 93% chance sucsess rate against, then try one. If it sucseeeds, do somthing else elswhere, then try with another spy until you fail. When you fail, immidietly try every other spy with a 93% chance without doing everything else.
If the bug happens they should ALL fail on you.
It must be the same target they are used against BTW.
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