I have been a Total War fan for a while now. I have played every game/expansion, missing only the original Shogun.
But this latest installment has killed a HUGE amount of my faith in CA and the TW series.
I know all games have some bugs, but they are usually minor and/or are fixed very shortly after release. This game, however, is FULL of serious, game-breaking bugs such as 2h axe units not attacking, shields taking away defense rather than adding to it, the long list of broken or missing triggers, etc. It is obvious that this game was not playtested at all. I am hesitant to make such a claim since there are so many things to test for and some things will surely slip through the cracks, but 2h axe units not attacking? Shields removing defense? Passive AI and AI seige bugs? These are things that anyone can easily see within a few minutes of playing the game even if they weren't looking for it. Its the type of thing you can notice while testing for something else! That's what leads me to wonder if the game was tested...not just enough, but at all.
This game came out very quickly after RTW + Xpac. I wasn't even finished with those yet TBH. There was absolutely no reason that I can imagine to rush this game out like they did. An extra few months would have probably been enough to turn this game from a shack to a palace since it has so much potential....they just threw in the towel at the 1 yard line. This is also the first TW to not have some major advancements. Some new features were added, but nothing extraordinary. This is basically a self-contained expansion to RTW. Maybe Sega has something to do with it...every system and game they ever made themselves was awful.
To be fair, I am still having some limited enjoyment with the game, but that is due 100% to LTC 2.0 (Waiting for 2.1) for fixing a lot of the problems. Modding is a great feature for any game since people will inevitably disagree with a lot of design/balance features and will want to make their own changes, but modding should NEVER, EVER, UNDER ANY CIRCUMSTANCES be expected to require the players to fix game bugs and make the game, or large sections of it, playable.
That seems to be the trend lately though, games have been doing this more and more. Oblivion had similar problems...I found that game unplayable without an extensive list of mods. The difference is, Oblvion required mods to rebalance the game and add in missing features, while M2TW requires mods to fix actual game-breaking bugs. Even Oblivion didn't require players to do that. What's worse is that a LOT of this game is hardcoded and we CAN'T add missing features like heir selection and the ability to start in different eras (high, late) for example. So we get all the negatives of modding abilities (bugfixing) but few of the positives (new content and features).
If CA doesn't get their act together, Sega or no Sega, the chances of my buying their games in the future will be slim to none.
$0.02
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