Excellent news!![]()
It was a bit surreal chatting to a dev of the company who make my favourite games, about maybe including some of my changes in the next patch.Wow, I wish it was a normal day when I talked to people that make my favourite games...
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Great news!
Nice to know the devs are getting a direct feel for the community.
I hope you asked if you could use them as a job reference Lusted. Never hurts to ask.![]()
propa·gandist n.
A person convinced that the ends justify the memes.
congrats :) although to be brutally honest I like the unit balance as it is. (aside from the 2h units and other bugs that throw off the balance) but thats just me, good work though!
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
Nice it doesn't sound like the 2nd patch is gonna be that far off.
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
Any idea on the patch date, oh mighty one, protector of the poor and light to his people Lusted?
(Been playing the Moors)
Cap badge of the Queens Royal Lancers
The Death or Glory Boys
Nope, didn't ask about that. I would think its still going to be about late Feb like a CA guy said on the official forums a while ago.Any idea on the patch date, oh mighty one, protector of the poor and light to his people Lusted?
(Been playing the Moors)
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Just a note
If shield bug, 2h bug, charges and others are fixed, then balance required will be _very_ different. LTC changes are suitable for a bugged M2TW 1.1 and nothing else. So be careful.
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Don't worry im taking all that into consideration. Apparently cav charges have been tweaked by editing certain things so they work more, and may be slightly less powerful. I've already made cav less powerful in LTC so my balances for spearmen should still work. Pala is testing the changes i've made so we'll have another convo at some point and probably talk about further balancing.If shield bug, 2h bug, charges and others are fixed, then balance required will be _very_ different. LTC changes are suitable for a bugged M2TW 1.1 and nothing else. So be careful.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I still remember the blog before the game was released.Originally Posted by Lusted
To be honest, I would like that someone of the community could test the game fixed by CA, before the patch is released, to be sure that the game will work for us, because the time to test all the stuff isn't very much and there is no time for another patch i think![]()
BTW I hope that Lusted changes can work with CA fixes very soonbe carefull m8!
(praying that they will do something about the longbowmen)
Great to see ca so active.
Just an update for you guys. I've had a few more msn convso with Jason, and things are going well. I've emailed him stuff about how i got the better ai army composition in my mod, and other good mods that improve the campaign.
We've also been discussing unit balance more. Fromt he sounds of it units will be much better balanced in 1.2.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Originally Posted by CeltiberoMordred
Seconded.
I'd wait a couple of months after bug fix before getting any idea about balance at all.
Louis,
Excellent news! I'm glad to hear CA is being so responsive, and have high hopes for the second patch![]()
Awesome! This approach by CA is a very good thing IMO, contrary to what some other members have suggested on this board. In software development it is impossible to think of every good change or improvement for your product, no matter how many people you have doing so, and that they realize the community has valuable ideas that deserve consideration shows a great willingness to adapt as well as a real desire to improve the gaming experience of the community through their product.
I do find myself sharing the same wariness others have expressed in this thread, as applying the various fixes that I think (knock on wood) we'll get in the second patch makes it basically an entirely different game... but by the same token, Lusted obviously really knows what's going on with the mechanics of this game, and as CA and Lusted have taken the various potential fixes under advisement, I have every confidence that Lusted's advice and input to CA will be spot-on, and that the 1.2 product will have the fixes and intuitive balance that one would expect.
I think you are right, but I also think it will be a better entirely different game, at least from an intuitive balance standpoint.I do find myself sharing the same wariness others have expressed in this thread, as applying the various fixes that I think (knock on wood) we'll get in the second patch makes it basically an entirely different game...![]()
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