(praying that they will do something about the longbowmen)
Great to see ca so active.
(praying that they will do something about the longbowmen)
Great to see ca so active.
Just an update for you guys. I've had a few more msn convso with Jason, and things are going well. I've emailed him stuff about how i got the better ai army composition in my mod, and other good mods that improve the campaign.
We've also been discussing unit balance more. Fromt he sounds of it units will be much better balanced in 1.2.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Such a tease you are. So, what's the sense of the direction of the buffs n nerfs? Cryptic generalizations are fine.Originally Posted by Lusted
For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain
You'll have to do with cryptic comments, such as i know of several big bugs which are fixed but cannot say which.Such a tease you are. So, what's the sense of the direction of the buffs n nerfs? Cryptic generalizations are fine.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I guess they're holding your family hostage until the next patch is released, eh? Or maybe they are blackmailing you to force secrecy. CA is beginning to sound like the C-I-A, lol.Originally Posted by Lusted
I sure hope those big bugs are the same big bugs I have in mind, Lusted...
Lusted:
When you say "unit balance", what exactly are you referring to. Do you mean that units are balanced relative to their price? Or that their performance matches their overall statistics? I've noticed that Foz's shield fix goes a long way in balancing both these perameters.
Warren
Lol.I guess they're holding your family hostage until the next patch is released, eh? Or maybe they are blackmailing you to force secrecy. CA is beginning to sound like the C-I-A, lol.
Im sure they are, but alas i cannot say what they are.I sure hope those big bugs are the same big bugs I have in mind,Lusted...
Both, and improving the basic rps balance as well.When you say "unit balance", what exactly are you referring to. Do you mean that units are balanced relative to their price? Or that their performance matches their overall statistics? I've noticed that Foz's shield fix goes a long way in balancing both these perameters.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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