There I've pinpointed it - CA developers are lousy gamers.
That's why they could make some promises in seemingly good faith - you'll get beaten on VH tactical map (haha), diplomacy works (ahaha), movement points are adequate for manevering and so on.
Yet upon weeks of release of the game, mod developers, guys who work in the day and fiddle with the game at night, are instantly able to produce much better product than vanilla, without seemingly much effort. I'm talking about one or two man teams, without reskinning, just juggling the numbers.
We can only conclude that CA developers have not been able to grasp intuitively the thrust of the campaign map (let's forget about the dire AI tactics on the battlemap, since that could be plain programming incompetence), and not able to see the different ways that the game could be played. For example, they could get steamrollered by the AI and believe it posed a challenge to players yet doesn't for people who think a few steps ahead. They probably hardly ever destroyed another faction on the map so they could not understand the possibility of a one-state nation asking you to be their vassal. Quite pathetic.
What prompted this post was Lusted saying that the CA developers have contacted him about using some of his balancing changes to the game. I find this quite incredible. LTC is so far different from the original it is a virtual agreement that the original was fatally flawed and universally disliked.
I think it's not about beta testing. It's about the inability of CA to actually play the game to its full value because they are poor gamers as well as mediocre programmers.
This needs to be changed.
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