Results 1 to 18 of 18

Thread: Common Traits

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Common Traits

    Quote Originally Posted by Kraggenmor
    Thanks for the info Foz. Not arguing that those things won't get the trait but, I think there must be more factors to getting it than that.

    I avoid ratcheting taxes above normal like the plague. I do seem to get some disillusionment in my settlements from squalor, or from pulling out a bunch of troops all at once but, not for long periods. Certainly not from 'High' taxes.


    I wonder if, when morale in a settlement slips to a given level the trait can be given for completeing a building while people are disillusioned regardless of tax rate.

    'Bad Taxman' seems to just show up if I leave them in a settlement for a lengthy period.
    I think you must've misunderstood my logical statements. The trigger is when your tax rate is less than high, and your people are happier than disillusioned... then you get the chance for bad taxman points. This is b/c from a historical standpoint, you were a bad tax collector if you weren't extorting money from the people to the full extent possible. So if you are avoiding ratcheting taxes above normal and generally keeping your population happy, that is exactly the reason you DO see bad taxman traits appearing. High taxes or above are required to stave off the trait, OR keeping your subjects unhappy enough to stay disillusioned at best.

    I would tend to agree with Neoncat that High tax rate is typically the best option, however the possibility that low rate gives of gaining chivalry is very interesting. I've used it pretty successfully to farm chivalry, which has the huge benefit of adding .5% city growth for each chivalry point your guy has. The bad taxman points you often get along with it are not too difficult to cancel with a good high tax rate and the correct happiness level of your citizenry... leaving high chivalry governors that cause waves of procreation anywhere they go


    See my Sig+ below! (Don't see it? Get info here)

  2. #2
    Heavy Metal Warlord Member Von Nanega's Avatar
    Join Date
    Nov 2006
    Location
    Santa Maria, California
    Posts
    239

    Default Re: Common Traits

    If bad taxman gets to spread out through the family, why not give_trait this GoodTaxman 1 to the affected governer? I use this occasionally to combat the too easy spread of bad governor traits.
    Cap badge of the Queens Royal Lancers

    The Death or Glory Boys

  3. #3
    Member Member Neoncat's Avatar
    Join Date
    Jan 2007
    Location
    Finland, that country full of penguins. Especially the ones called Tux.
    Posts
    41

    Default Re: Common Traits

    Quote Originally Posted by Von Nanega
    If bad taxman gets to spread out through the family, why not give_trait this GoodTaxman 1 to the affected governer? I use this occasionally to combat the too easy spread of bad governor traits.
    Cheater!

    I like to play game as it is ment to be and not to cheat in anyway. Ok, I don't count AI stupidy, which you can exploit nearly every game or sometimes you just can't avoid exploiting it. I just call it strategy... However I really despite cheaters in any game. They aren't just worth of my compassion. If game is too hard, just set it easier. If it is too hard with easy, just learn to play. I have one friend who doesn't play games, if he can't get his characters immortal... Oh, well I don't help him when he can't get forward in any game, because I think hes just not worth it.

    When my games come out, they will be hard as hell and there will be no cheating options ingame. Plus there will be some barriers for external cheating. :)
    Neonbits will rule the world of gaming! \o/

  4. #4
    Heavy Metal Warlord Member Von Nanega's Avatar
    Join Date
    Nov 2006
    Location
    Santa Maria, California
    Posts
    239

    Default Re: Common Traits

    Having developed rather good Governers in RTW, without "cheating". I have come to the conclusion as has many other gamers on this particular forum that bad trait spawn like the flies on cows flung during battle in M2TW. So I "fix" the problem occasionally. Besides, what do you care how someone plays the game they bought themselves....Hmmm?
    Cap badge of the Queens Royal Lancers

    The Death or Glory Boys

  5. #5
    Member Member Kraggenmor's Avatar
    Join Date
    Nov 2004
    Location
    Arizona
    Posts
    172

    Default Re: Common Traits

    Quote Originally Posted by the_foz_4
    I think you must've misunderstood my logical statements. The trigger is when your tax rate is less than high, and your people are happier than disillusioned... then you get the chance for bad taxman points. This is b/c from a historical standpoint, you were a bad tax collector if you weren't extorting money from the people to the full extent possible. So if you are avoiding ratcheting taxes above normal and generally keeping your population happy, that is exactly the reason you DO see bad taxman traits appearing. High taxes or above are required to stave off the trait, OR keeping your subjects unhappy enough to stay disillusioned at best.
    Wow. Welcome to counter-intuitivity at it's finest. ;)

    Thanks for clarifying, Foz!


    "No swords for you wannabes! Get back to poking!"
    - Dopp -

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO