I think you must've misunderstood my logical statements. The trigger is when your tax rate is less than high, and your people are happier than disillusioned... then you get the chance for bad taxman points. This is b/c from a historical standpoint, you were a bad tax collector if you weren't extorting money from the people to the full extent possible. So if you are avoiding ratcheting taxes above normal and generally keeping your population happy, that is exactly the reason you DO see bad taxman traits appearing. High taxes or above are required to stave off the trait, OR keeping your subjects unhappy enough to stay disillusioned at best.Originally Posted by Kraggenmor
I would tend to agree with Neoncat that High tax rate is typically the best option, however the possibility that low rate gives of gaining chivalry is very interesting. I've used it pretty successfully to farm chivalry, which has the huge benefit of adding .5% city growth for each chivalry point your guy has. The bad taxman points you often get along with it are not too difficult to cancel with a good high tax rate and the correct happiness level of your citizenry... leaving high chivalry governors that cause waves of procreation anywhere they go![]()
Bookmarks