View Poll Results: What era would you prefer to play in a future M2-mod?

Voters
83. This poll is closed
  • Bronze age empires: 1800-1500bc

    6 7.23%
  • City States & empires: 800-332bc

    4 4.82%
  • China: 481-249bc

    2 2.41%
  • The R´n´F of Rome: 272bc-284ad

    7 8.43%
  • Christian empires´n´barbarian invasions: 284-610ad

    2 2.41%
  • The R´n´F of Islam: 632-875ad

    6 7.23%
  • China: 618-1287ad

    5 6.02%
  • Viking invasion: 750-1066ad

    10 12.05%
  • Mongolian invasion: 1206-1502ad

    3 3.61%
  • Shogun II

    13 15.66%
  • Europe: 1492-1815ad

    15 18.07%
  • Other eras, please specify in thread

    10 12.05%
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Thread: Poll: future MTWII mod:

  1. #31
    lurker Member JR-'s Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by IrishArmenian
    Peregrine, that would be a great Mod. Map would extend from Byzantium to India!
    you misunderstand me, i wish for a Total War game that extends from the British Isles across europe and asia all the way to japan.

  2. #32
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by Peregrine_Tergiversate
    you misunderstand me, i wish for a Total War game that extends from the British Isles across europe and asia all the way to japan.
    With the 200 province limit that´s going to be some large provinces PT. I think you´ll need 500 to cover that desire. Have you tried EUIII, or EUII?

  3. #33
    Member Member Mr Frost's Avatar
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    Default Re: Poll: future MTWII mod:

    Ireland Total War .

    Shogun proved that you don't need separate cultures with unique unit rosters to make a great Total War , and there is no shortage of periods of conflict in Irish history .
    Ranika and Co. could easily nail down a good period and well fleshed out unit rosters .

    There are worse things to fill your screne with than the beautiful emerald called the Isle of the Mighty .



    I can see too good expansions too : ITW Viking Invasion {or even Dirty , Unwashed , fight like girls , Can't_Make_Their-Own_Whiskey , filthy Sasanach English Invasion} which is fairly self explanitory .
    The other is ITW The Milesians where you could play the Milesians whom conquered Ireland {and became the bulk of the modern Irish people} , the Dannan {then rulers of Ireland who became the Gods of the Irish} or even the Firbolgs {the less technological people the Dannan had conquered . The Fomorians would be rebels as their last king {and the last of them to show god-like abilities} had been killed well before by Lugh {who was also dead} . Whether ITW The Milesians would be modeled based on realistic interperatations of the events or fantasicly as though the myth were literal truth {or inbetween} , it would be an interesting expansion .


    Ireland Total War . We could even sober up Peter O'Tool for the voiceovers . How cool can you get .
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  4. #34

    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by PseRamesses
    With the 200 province limit that´s going to be some large provinces PT. I think you´ll need 500 to cover that desire. Have you tried EUIII, or EUII?
    Gives me an idea... for future TW. To make a large map usable in the current map system, actually have the game played on more than one map. Just put a set of buttons by the minimap in the corner, click one and it switches to that map. Have the buttons "light up" and be enabled once you get troops to that area. This would make "Colonial Total War" manageable. You could start out in europe, and when your navy gets far enough out to sea, the North America icon lights. Now you have a new map you can look at and send troops to. Get troops out past the eastern mountains and the Asia button lights up, get down past egypt and Africa lights, etc. So instead of adding 20% to the map at world is round, once you send navies far enough that way you just click a button and now your looking at a different map. Moving units between maps could be accomplished at route points... reflecting historic passages between continents, and having strategic value because of that.

    It could be great for cutting the map into manageable but still detailed sections, without the scope of a full world map getting overwhelming.
    propa·gandist n.

    A person convinced that the ends justify the memes.

  5. #35

    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by FrauGloer
    I'd like to see a more detailed campaign on The Crusades, with all the Crusader Kingdoms, Principalities, and Counties. With all the intrigues, the power-struggles, the diverse crusader armies, with different rivaling arab families (Ayyubids, Fatimids, Seldchuks, etc.), the interfering Byzantine Empire, and unique (realistic) castle and city layouts (Jerusalem with the Tower of David, the Crac des Chevaliers). *droolsalloverhiskeyboard*

    Oh I'd really love to see this...
    not a bad idea, the crusades mod for rome was excellent (with a few bug and faults that need to be ironed out in particular the economy)

    i enjoy battles with alot of cavalry so the crusades is a good time zone

  6. #36

    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by Musashi
    No one loves Byzantium :(

    a rise and fall of islam mod would need to cover the byzantines as well.

    as has been mentioned the fall of rome to battle of hastings time period is fairly neglected.

    a mod with ~ 500ad to 1000ad could have the byz empire, the sassanid empire, the emerging muhamedans and turks, plus all sorts going on in western europe.

  7. #37

    Default Re: Poll: future MTWII mod:

    I thinks a really good expansion idea is further east. Timur came from modern day Uzbekistan and had already conquered India and Persia and was contemplating China before he died. The expansion could start around the 1200's and could incorporate India, Persia, some of China and could include the Rise of Chinggis Khan and the Empires that his sons and grandsons spawned, but also it could include lots of northern India and some of the Persian dynasties that sprang up, not to mention the rise of the Ottomans. It would broaden the whole total war series and in a sense link up the Medieval series with Shogun. Any thoughts???

  8. #38
    Member Member danfda's Avatar
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    Default Re: Poll: future MTWII mod:

    Well, while trying to stop this thread from being hijacked and closed (I suggest you both shut up and relax) I voted for Bronze Age. It sounds positively sweet. Dueling ancient empires around in the Middle East sounds fascinating. Vote for that one. :D
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  9. #39

    Default Re: Poll: future MTWII mod:

    Back on topic...

    The Ghengis suggestion is a good one.

    You could play different steppe tribes (mongols, tartars etc), Muscovy, Poland, China, Egypt - even Japan.

    Can you conquer the tartars and unite the steppes? Can you sack Baghdad? Conquer China? Russia? Japan?

    A larger, eastern map ending at Vienna but spreading to India, China et al.


    I suppose the only problem is if you play a non-steppe faction (like Muscovy) the AI would never manage to conquer the steppe at all and the Mongol invasion would never happen...

  10. #40
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Poll: future MTWII mod:

    Aside from being way off-topic, bashing cultures and religions is expressly forbidden here. Now back to the thread....

    Personally, I think it would be fun to see a Dark Ages mod focusing on Charlamagne and the various people he fought/conquered. You could have the Saxons, the early Moors, the Visigoth/Spanish Christian kingdoms of northern Iberia....and of course the Franks themselves. Ah yes, I would enjoy that!
    "MTW is not a game, it's a way of life." -- drone

  11. #41
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by KARTLOS
    a rise and fall of islam mod would need to cover the byzantines as well.

    as has been mentioned the fall of rome to battle of hastings time period is fairly neglected.

    a mod with ~ 500ad to 1000ad could have the byz empire, the sassanid empire, the emerging muhamedans and turks, plus all sorts going on in western europe.
    Couldn´t agree with you more. One big prob though, emmergant factions doesn´t work in M2, right?, this means that "the Muhammedans" needs to be a horde emerging around 632ad outside Medina which in turn won´t allow a human player to play them from the start, 500ad, that you want. This wouldn´t be a prob in RTW+BI though.

  12. #42
    Member Member todorp's Avatar
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    Default Re: Poll: future MTWII mod:

    I had really hard time to choose and finally voted for Europe 1492 1815. The Muslim expansion would be great game as well. Especially if it includes the great trade empires and merchant city republics on the silk road in Central Asia, which were totally annihilated by the Muslim expansion. They had some the biggest towns of the era, which are now ruins in the deserts.

  13. #43
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by PseRamesses
    Couldn´t agree with you more. One big prob though, emmergant factions doesn´t work in M2, right?, this means that "the Muhammedans" needs to be a horde emerging around 632ad outside Medina which in turn won´t allow a human player to play them from the start, 500ad, that you want. This wouldn´t be a prob in RTW+BI though.
    Did some quick searches. One could start this kind of mod during the reign of Herakleios (610-641ad), and Byzantium at its peak. Persians, Slavs and Bulgars, Arabs etc knocking on the great Byzantian door, he he! This means that the human player can still choose to play Muhammed knocking at Medinas gate. Hmm, cooool..... droool.

  14. #44
    Member Member Musashi's Avatar
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    Default Re: Poll: future MTWII mod:

    I still say the best possible mod would be 330-1500AD or so, the rise and fall of the Eastern Roman Empire.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  15. #45
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Bump, again 2.

  16. #46
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Interesting that the TW-community is leaning towards a more modern era to play in. Europe 1492-1815ad is getting 20% of the votes and counting in some votes from the "other" alternative its even more.
    What´s also notable is that a large amount of players has vote for Shogun and Viking era. Will we ever see any of theese eras on the new engine? One can only hope. However some RTW-mods in progress looks promising covering theese periods.
    The Byzantian and Islam eras is also going well. Two topics that is poorly covered by earlier games and/ or mods. My personal favourites by the way. Its a pity that emergant factions is not available in M2 otherwise this era would be... total war!

  17. #47
    Member Member Yoshitsune's Avatar
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    Default Re: Poll: future MTWII mod:

    I voted for Shogun 2. Would love to see the old classic updated to the current engine but also expanded to start at an earlier date (The Revolt of Taira Masakado in the 10th Century perhaps?). Also would be nice to see China and Korea involved with the Yuan Chinese/Mongol invasion etc.

  18. #48
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: Poll: future MTWII mod:

    Goddman, pressed the wrong one, didnt read it all before i clicked

    I meant to vote for: SHOGUN 2!!

    PLS PLS PLS PLS PLS PLS PLS

  19. #49
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by zstajerski
    Goddman, pressed the wrong one, didnt read it all before i clicked

    I meant to vote for: SHOGUN 2!!

    PLS PLS PLS PLS PLS PLS PLS
    Which one did you vote for?

  20. #50
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: Poll: future MTWII mod:

    China: 618-1287ad
    i think

  21. #51

    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by todorp
    I had really hard time to choose and finally voted for Europe 1492 1815. The Muslim expansion would be great game as well. Especially if it includes the great trade empires and merchant city republics on the silk road in Central Asia, which were totally annihilated by the Muslim expansion. They had some the biggest towns of the era, which are now ruins in the deserts.
    Actually, most of those towns were destroyed by Chinggis Khan, his sucessors and then later on Tamerlaine, not the Arabs. But in terms of the expansion pack I still think that Central Asia, Persia and some of China and India would be perfect. As the guy im quoting said, there are merchant cities, Strong sedentary empires and also wandering nomadic hordes. Furthermore CA could go a great deal more deeply into the Middle-East circa 11/12th century, as it simply left states like Damascus and Aleppo as Rebel cities when in fact they were nominally aligned with the Seljuks, but trying to be independant of them. The pack could possibly lead up to the founding of the Mughal Empire of India. So many new cultures, units, religions and characters. Not that Shogun wasn't good but it has already been done and I think that a Central Asian expansion pack could really elaborate on the franchise. Apologies for repeating myself, and also I read somewhere that the expansion pack had already been decided on so....

  22. #52
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by Musashi
    I'm more interested in Byzantium than any of the other factions mentioned. They're horribly neglected by historians due to the fact that so many factions had a vested interest in minimizing their role in world events, but even after the western empire collapsed, the ERE was a major dominant power for a thousand years or so. That's a pretty big deal for something so ignored imho.

    Not to mention that a lot of the knowledge the muslims brought to the west was actually preserved by Byzantium.
    This has my vote; this or Dark Ages 476AD - 1066AD. Something about the time of the WRE's fall to ... I dunno, some 300-400 year period surrounding the rise of the ERE. I'd normally say the fall in 1453 but that's a 1000 year game, even at 2-4 years a pop that's still 500-250 turns. (not that I care, I love long games). The other thing that I'd absolutely love to see is the Early Middle Ages (Dark Ages) from 476 up to say 1066. Many people don't realize how dynamic and revolutionary Europe was during this period, the rise of feudal type governments, the concept of nations beginning to emerge, people starting to find an identify rather than thinking of "being a roman vassal", the era of Charlemange, etc. Great stuff.

    As to the other individual's comment about Shogun 2, this would be great to see for the next title, however I'd rather see something based on the Mongols or ancient China.

    Also... And this is just my personal opinion, but I'd like to specifically vote AGAINST anything post 1500AD. I find that period of time from about 1500 to 1900 to be exceedingly boring.

    Cheers!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  23. #53

    Default Re: Poll: future MTWII mod:

    I wish they'd make a combo of TW and Civilization with all continents and cultures from stone age to probably mule/musket age 1900s!!

    1. the ability to settle cities anywhere - area of influence dependent on population - not predetermined provinces
    2. build roads,forts, etc anywhere w/ engineer units - not predetermined roads/ports
    3. build wonders of world anywhere - as long as you have the tech
    4. unit/building tech tree dependent on technology not population
    5. ability to steal/trade/give tech and therefore build diff culture units
    6. trading and diplomatic alliances with real consequences - ability to enact trade sanction as a trading block or something like that - imagine a bunch of factions all of a sudden not trading with you
    7. ability to propose diplomatic action beyond just vanilla alliance,trade, etc - alliances are useless in these games.
    8. real time naval battles, no more auto-guess
    9. tech/unit access dependent on resource access - how can you build iron/steel weapons w/out access to iron - makes trade sanction/blockade that much more potent
    10. trade not tied down to a few cities/ports - ability to pick which cities/ports to trade with. say you needed tin from city x so you can make bronze
    11. ability to assign units to an army w/ army decal/name/number/ or general's name
    12. ability to recruit/build/train generals not just adpot/bribe/born
    13. capital distance penalty dependent on road/port/fleet tech tree- not tied to just distance
    14. Lastly, no more Mt Everest battle maps!!!!!
    Resistance is futile - Some Borg

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