If I wasn't at my university's lab right now, i'd be testing this.
I've heard of people changing the shield stat into the negative and suddenly, they're seeing animations of people deflecting blows with the shields; which would probably mean longer and mutual destruction melees between equal units.
I never believed that animations determined damage.
I think the animation is relative to the random generation of the attack; whatever. Then, the animation is played out.
For an animation's point of contact to then translate into numbers is just silly and neigh impossible to be done on this scale (so far).
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