I don't know about "target for each arrow" though. If you look at it from a programming standpoint, wouldn't it be more efficient to have the computer generate casualties on a per unit basis and then have the graphics do their voodoo?Originally Posted by Musashi
If you consider it in terms of auto-calcing, and how the devs could program the game to also be semi-accurate in the auto-calc, it doesn't seem to add up that each individual arrow is tested for.
Bookmarks