Quote Originally Posted by Musashi
I believe the game chooses a target for each arrow, randomly generates target deviation, and then runs the animation. The arrows will curve in mid flight to reach their target point relative to the enemy unit, but it does seem to do collision detection vs soldiers who aren't the intended target but get in the path of the arrow.
I don't know about "target for each arrow" though. If you look at it from a programming standpoint, wouldn't it be more efficient to have the computer generate casualties on a per unit basis and then have the graphics do their voodoo?

If you consider it in terms of auto-calcing, and how the devs could program the game to also be semi-accurate in the auto-calc, it doesn't seem to add up that each individual arrow is tested for.