Quote Originally Posted by the_foz_4
Watch your archers at work some more. Often one or two will fall behind the group in firing, and you can distinctly see the arrow come off of that one guy's bow and make it's entire flight. I don't think there's any question that arrows are being drawn and tracked independently of each other in the game.
Right, I see the firing of the arrows and I see them in flight. It's the final point of impact in a soldier from an arrow in flight (i.e. not magically appearing in their chest out of nowhere) that I'm not seeing, and that I think the computer may be "faking". I'll run some tests later tonight, and see if I can see what y'all are seeing on the impact side.

As for collision detection being horribly processor intensive, I don't think it's the case. As we can see arrows being drawn in the scene already, distinct and independent of one another, there's no question that the mechanism to track and draw them is already in place.
Hmmm... maybe, but I think I remember reading a post here from someone quoting CA to the effect that the game doesn't do full collision detection. I'll see if I can dig it up.