@Zhurkov: Your one of the history trumps balance guys I take it. All I’ll say is that for me I’m more interested in balance and thus I don't CARE what would have happened historically.
As an aside, the knights I'd expect them to beat are actually only a half again as expensive as them and considering they are anti-cav I’d expect them to beat these knight with heavy losses, (with silver armour they do this great for me with my shield fix).
The bonuses are as follows: 8 attack extra against cav, reflect charge abilities, (I presume this means that they get the attack bonus of the enemies Charge value as well), and an as yet undisclosed extra.
Ignoring the unknown extra, Militia Spearmen get 5+8+6 against charging mailed/fuedal knights for attack. Or 19 attack. The Knights get 16 attack.
The problem is this is exactly what ALL spear units are actually supposed to do.Very few factions are meant to have a cavalry counter that can simply grind the cav up on their own.
I also did a quick check of unit lists. England, Scotland, Portugual, Hungary, Poland, and Spain all lack decent Spears. The 4 Italians get their spear militia and France and HRE get armoured spears. Denmark seemed weak here too.
Of course not. but without good spears, enemy cav render any foot forces totally pointless unless they are Dismounted Saxon Knights or better, (13/20 is about the minimum, give or take a bit).Again, not every faction is meant to be able to field a foot army and win.
The problem is, that isn't what happens with spear vs. cav or anything vs. 2-hander fights though.Their spears are meant to receive charges and simply die slowly enough that the shock infantry can work over the enemy engaging the spears.
Their are 2 possibilities, (spears 3 ranks deep):
1. The cav charges in and badly damages out the front rank of spearmen but they also suffer heavy damage to their own front rank. The second rank of knights then hits and wipes out the remnants of the front rank and badly damages the second rank whilst suffers moderate damage, (charge effects have dropped off by this point so the reflect charge seems less deadly). After this about half the knights and half the spearmen are dead. The spearmen then massacre the remaining knights.
2. The Knights charge into and annihilate the first 2 ranks for the loss of their own front rank and lightly/moderately damage the 3rd rank. about 6 or 7 seconds later the spearmen rout with about half the enemy knights dead. Occasionally a really powerful cav unit will have more than half left.
Their isn't any situation in which spears pin" cav that I’ve been able to produce, they either take the charge with heavy losses on both sides and win by themselves. Or take it with decimation on their side and light to moderate losses to the cav. Theirs never any spearmen grinding up cav moments because spearmen that aren’t annihilated by the charge wipe out the knights normally.
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