I think it makes spearmen too strong with the changes i've made, so im doing rebalancing for 2.1. 2 handed swords are also too weak, as are 2 handed axe units, and missile units.
I think it makes spearmen too strong with the changes i've made, so im doing rebalancing for 2.1. 2 handed swords are also too weak, as are 2 handed axe units, and missile units.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
me thinks i'll just wait for that then.
btw dude, i just want you to know that i really appreciate all the work you've been doing to make this game more like it should have been. i've been having far more fun playing LTC than i was 1.1 vanilla.
No problem, im glad you are enjoying my mod.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
It was Foz, not me BTW. Don't want to take credit for work I didn't do.
Can anyone of you explain what exactly the "shield bug" is, and how it has been fixed?
Thanks in advance
Mesut aka GrandViZ
Being that I discovered the stupid thing, I can't think of anyone better to discuss itOriginally Posted by mesut
Basically, the problem is that in melee combat, a unit's shield value is subtracted from its defense instead of being added into it. This ends up making all shield units incredibly absurd in melee combat, as they suffer at least -6 from their intended melee defense (3 from the shield not giving a bonus, 3 from it giving a penalty) and in most cases a -12 (from the usual 6 point shield). The shield seems to correctly apply against missile attacks (certainly not the backwards functionality of them in melee).
As for how it has been fixed, the current version (that I intend to be final until the 1.2 official patch presumably fixes it) zeros the shield stat for all units, moving half (rounded down) into armor, and half rounded up into defense skill. The units get their all-important front melee defense rating as it was intended. Only half goes to armor so that the unit retains some of its flanking vulnerabilities, which is important for keeping horse archers and archers useful in combat, and keeping flanking useful in general.
You can find the link to the fix in my sig. Hope this helps.
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