I've been plannig to make a little balancing mod, and was wondering about the effectiveness of missile attacks, so I have some queries:
1. Damage - right now, you can wipe out a passive AI army with only a few units of basic archers. They seem to do too much damage. However, having listened to some experts debating, medieval missile weapons apparently were this effective. However, their weakness may be in the amount of ammo, as currently one man seems to have a lot of arrows, for any type of missile troop. Also, considering AI armies are being patched to be less passive, would it be an idea to slightly raise archer damage, but reduce their ammo significantly, perhaps to around 15-20 arrows per man?
2. Crossbowmen - currently, these have significantly longer range than bowmen. While they might have been able to fire further, did they not lose their armour piercing effect at range? Therefore, I think it might improve balance to make Crossbowmen more specialist, anti-armour troops, with devastating AP attack, but short range, to represent their historical ability to pierce armour. Also, should crossbows not take longer to reload?
3. Longbowmen - I feel these are pretty badly underpowered, as they are completely outclassed by Crossbowmen. Would a significantly longer range, and much better attack, not be realistic? I also think archers reload to slowly, so would it be possible to reduce their reloading times?
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