Quote Originally Posted by Moah
Complaints I have seen...

Complaint: Cavalry Charges are too hard to do. Cavalry are now useless and just walk and get chewed up in melee. This makes them useless and the game unplayable.

Complaint: Infantry bugs (shields and 2H) make all infantry too weak. Cavalry are unbalanced and unstoppable. This makes infantry useless and the game unplayable.
I can see how that would not seem to make sense, so let me clarify:

Cavalry charges are not impossible for the player to pull off, they just require a huge amount of micromanagement, and often still don't work well.

On the other hand, the AI seems to make them happen effortlessly.

Last night I was defending as the Turks in a battle against a Catholic faction (the Hungarians, IIRC). I was situated perfectly, at the top of a steep hill, and there was a bunch of rock and scrub in front of my JHI, who were positioned in the front line. As a human player facing that kind of defence, a cavalry charge would have been all but useless. Uphill, obstructions, braced defenders; those factors would be the kiss of death for my cavalry.

The AI charged two units of KH straight up the hill and over the rocks and scrub right into the front of my braced JHI. The charge killed over half the soldiers in two JHI units, then the KHs withdrew, having only taken 3 or 4 casualties each.

But that doesn't really bother me all that much.

What really bugs me about cavalry is the terrible pathfinding chasing routers.