I have combined v1.1, v1.1a, and v1.2 into one file.
Download Links (v1.2 Full):
File Front
Will have the mirrors up either later tonight or tomorrow.
INSTALLATION:
Before installing make sure your MTWII directory is NOT unpacked.
Install by unzipping the contents of "Rise of Kings v1.2 Full" into your main Medieval Total War II directory. If you installed it in the default directory it will look like. C://Program Files/SEGA/Medieval II Total War.
After you are done installing run Rise of Kings.bat to play.
Enjoy
CHANGE LOG:
v1.2 (Patch)
- Updated Darth Mod to v1.2 with Darth Mod Open Source 01-12-07
- Updated Ultimate AI to v1.0
- Updated Titles, Civil War, Princesses, Privy Council to v1.7
- Updated Orientis's Vices and Virtues to v1.2
v1.1a (Patch):
- Updated Ultimate AI to v0.7 (replaced SW diplomacy for more consistency)
- Updated Titles, Bishops, Princesses, Privy Council to v1.4
- Updated Orientis's Vices & Virtues to v1.1
- Updated DarthMod MTWII to v1.1 (includes Darthmod open source, replaces DariusEGs Battle Mechanics)
- Added Lands to Conquer Settlement Mechanics
- Added Sky + Blood Mod v1.0
- Added fixed expanded.txt (Anno Domini)
- Added parts of mel26s EDB.txt
v1.1:
- Updated Anno Domino to v0.9.1
- Updated Shaba Wangy's Diplomacy to v1.5 Beta (Diplomacy AI)
- Updated Titles, Bishops, Princesses, Privy Council to v1.3
- Updated DariusEGs Battle Mechanics to v0.8
- Added Ultimate AI v0.6 (Campaign AI)
- Added MTWII Eras and General Mod
- Added Tyrian Purple Byzantine Reskin
- Added Vices and Virtues Fixes v1.0 (Character traits only, not ancillaries)
- Removed 2H Animation Fix (This was fixed by Darth Vader in his mod)
- Removed LTC files (EDU, EDB, and campaign script)
v1.0
- Added Anno Domini v0.9 Light
- Added Shaba Wangy's Diplomacy Mod v1.4
- Added DariusEGs Battle Mechanics v0.7
- Added Titles, Bishops, Princesses, Privy Council v1.2a
- Added DarthMod MTWII v1.0 Light
- Added Lands to Conquer export_desrc_unit, exprt_desrc_building, and campaign script
- Added 2H Axe Unit Animation Fix
- Added Ballista/Cannon Tower Fix
Known Issues
- By my own stupidity I accidentally overwrote the EDU from v1.1 without adding recruitable generals back in. That is why the aren't recruitable in v1.1a and v1.2. This will be fixed in v2.0.
CREDITS:
- Like to thanks the folloing people for their mods:
- Re Berengario I (Anno Dimini)
- Shaba Wangy (Diplomacy)
- DariusEG (Combat Mechanics)
- Dearmad (Titles)
- Darth vader (DarthMod)
- Lusted (Land to Conquer)
- Zxiang1983 (Bug Fixes)
- Zephrelial (Era and Generals)
- GrandViZ (Ultimate AI)
- Orientiss (Vices and Virtues)
- The_Mango55 (Byzantine Reskin)
- ER for his guide on MTWII modding and how to get mod switch to work
- Everbody on the TWC and totalwar.org forums for their support
- File Front and File Planet for file hosting
- The Creative Assembly and SEGA for creating such an awesome game
COPYRIGHT:
- © 2006 The Creative Assembly Limited. Total War, Medieval II: Total
War and the Total War logo are trade marks or registered trade marks
of The Creative Assembly Limited in the United Kingdom and/or other
countries. SEGA is registered in the U.S. Patent and Trademark Office.
SEGA and the SEGA logo are either trade marks or registered trade marks
of SEGA Corporation. All rights reserved.
- The mods included are the work of their original creators, I only take credit for combining them so they will work together, and my own personal changes to their files.
- This mod is provided as is, I will not be reponsible for any damage installing or playing this mod may cause. If you encounter a bug, please visit the Rise of Kings subforum at http://www.twcenter.net/forums/forumdisplay.php?f=300, to report it. I will do my best to find a solution or solve it in the next version of the mod.
Kushan
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