CHANGES
Below is a list of the various things done in each version of this fix.
1.00
All animation bugged 2-Handers eithier use the Halberd-Militia, (Bills and DEK/DPK only), or Voulgier, (all others), animation set now. No units have been re-priced so a few units, (mostly Bills and DEK/DPK), are underpriced ATM.
The Pike fix simply removes all Pike units secondery weapons.
The Sheild fix is the same as Foz's, and move the sheild value into the armour, then zeros the sheild.
2-Handed Swords have been given +4 Attack, increased to 8 Charge Stat, (this makes up for swords having a worse animation that the rest of the 2-handers), and have been given the AP attribute. This roughly brings them into balance with comparable 2-Handers (price wise) with fixed animations.
1.01
Dismounted French Noble Knights, (DFNK), have now had the 2-Hander animation Fix applied to them. I missed them the first time round
All 2-Handers have been given an additinal +2 attack as DEK/DPK/DFNK where still beating them too hard considering their reletive prices.
JHI have now had the 2-Handed Sword Fix applied to them as they, like 2-handed Swords, where proving underpowered vs. Animation Fixed 2-Handers of a similar or lower price.
INSTALLATION
To install copy the SEGA Folder into C:/Program Files:
If it asks you if you want to Overwrite, click "yes to all". Then Copy the Medievil 2 Total War Mod Shortcut to your desktop and use that to play the game with the fixes in place.
MEDMANAGER INSTALLATION
For the purposes of MedManager, the only file that has been modified is the "export_descr_unit" file.
COMMENTS AND BUG REPORTING
You can Find my online thread relating to this fix at the following address
https://forums.totalwar.org/vb/showthread.php?t=77759
CREDITS
CARL BARRASS (me)
THE_FOZ_4 (For the Sheild Fix)
DOPP (For the Pike Fix)
AND EVERYONE ELSE AT THE GUILD (For the 2-Hander Fix and Support)
Bookmarks