After a good few campaigns there's a common theme that unfolds as the human plays.
1. The start involves struggling to raise effective armies and balancing one's tight finances between building troops and infrastructure. Mounting any kind of offensive campaign requires a good deal of thought and having more than one neighbouring enemy can be fatal.
2. THe mid game is somewhere between 1 above and 3 below.
3. The late game involves more money than one knows what to do with, the ability to field several ALL-elite armies, and all the while affording to build any infrastructure that's considered worthwhile at this stage. In fact, having such staggering earnings means that the subtle differences in unit price and upkeep, which seemed to make a noticeable difference at the start, no longer have any relevance (e.g. if you have 50K florins, a knight unit costing 900 is no different to a town militia costing 300). Typically, at this stage one is also at war on several fronts and able to cope admirably.
Somewhere the good balance that existed at the start, which made the human have to think strategically about what was more critical to build and who to attack, gets lost as the game progresses. I've certainly experienced the end game enough to know there's little strategy when choosing what units to build; I just triple click on all the best units I can from each castle I own.
So how can this be combatted without drastically altering the early game too much? Well here are a few thoughts for discussion:
a) Proportionally increasing the cost of units, such that the mid range get a modest hike and the elites get a larger hike?
b) Proportionally increasing the upkeep of units in the same way?
c) Maybe something different altogether like increasing the effect of corruption as the empire grows.
Either way, clearly all these will affect the AI as well as the human, but which one would you consider the most appropriate and why? Or, is there another option that's more appropriate?
Of them all, (c) probably affects the AI least since the AI is far less likely to forge a large empire. However, I'm also interested in the other two. (a) would make building units more difficult and taking care of them more important, but making them too pricy might inadvertantly discourage the AI from building them at all. (b) would punish someone for having too many sitting around doing nothing, but might make someone use them more suicidally, since the high upkeep would encourage them to be used and destroyed rather than kept and maintained. Plus if the cost is still minimal, then building a new unit isn't a problem.
Regards
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